TruePoindexter, on 17 December 2012 - 05:19 PM, said:
Ok take a breath and try to take some time before typing out your thoughts because that's really hard to follow.
My understanding is that you're saying that people could just suicide grind and earn money anyway just at a slower rate. My question to that is - is that bad? Take a look at almost all F2P social games. Nothing in them requires any measure of skill to acquire - only time and how much money you spend to shorten that time. They do quite well regardless.
As for MWO it seems that the devs accounted for this already given that the amount earned for being in the bottom of a match is dramatically less than being in the top. Combine that with kill/kill assist bonuses and there's plenty of incentive to win.
Suicide is not what I mean. I play the game. I will say that with the now linear accrual of goods, sans cost for maintaining your equipment.
Your elite status as the epic uber god, relies solely on your right to brag about a K/D ratio and the number of accouterments you can afford.
Thus if it takes you 10 years at 1 match a day, you will never have at risk, anything other than a delay in the bad players valuable to a good players valuables.
Being a good pilot and the reward for that, or the "carrot", is now defined by the distance is it tied to down the stick, rather than as a reward in and of itself.
That you are "so super good", to have been affording repairs and upkeep, just became meaningless. Your shiney gear, is the same gear I can have eventually.. even if I suck, and I can show up with it on the battle field every time you do.
We are finally equal, depending on how much time you have.
Is it bad.. hell no.. Its living legends, but you get to start and end a match with your assault mech rather than earning it per match.. and without a respawn, yet (please don't).