

Do Number Of Mech Missile Launch Tubes Effect Gameplay?
#1
Posted 20 December 2012 - 12:49 AM
#2
Posted 20 December 2012 - 12:54 AM
The answer is yes.
If the missile rack is smaller then the intended missile weapon equipped in the mechlab (SRM 6 on a CTF-2x), it will fire the volley to two bursts.
You kinda have to play with it see which one lets you fire off only a single volley instead of it split between two.
#3
Posted 20 December 2012 - 12:57 AM
#4
Posted 20 December 2012 - 01:01 AM
so you fire 2 LRM 20´s in chainfire, thats about 8 small salvos constantly firing... that was/ is used for a constantly kept-up shake on the target... you can imagine that the rattle will be more continous than with only one full missle salvo from a catapult for instance...
#5
Posted 20 December 2012 - 01:07 AM
Khell DarkWolf, on 20 December 2012 - 12:54 AM, said:
The answer is yes.
If the missile rack is smaller then the intended missile weapon equipped in the mechlab (SRM 6 on a CTF-2x), it will fire the volley to two bursts.
You kinda have to play with it see which one lets you fire off only a single volley instead of it split between two.
Thanks for the reply. Just to clarify, you are saying that server hit detection and damage calculation matches the animation. Correct? This would contradict RedDragons post which is consistent with animations not matching hit detection of a single weapon fired in multiple salvos.
Edited by Ascendent, 20 December 2012 - 01:12 AM.
#6
Posted 20 December 2012 - 01:15 AM
Ascendent, on 20 December 2012 - 01:07 AM, said:
Thanks for the reply. Just to clarify, you are saying that server hit detection and damage calculation matches the animation. Correct? This would contradict RedDragons post which is consistent with animations not matching hit detection of a single weapon fired in multiple salvos.
Ascendent, on 20 December 2012 - 01:07 AM, said:
No. The only thing that you can rely on is your target cross (plus or circle) turns red.
Red = hit
Everything else, and this is kinda sad, is unreliable.
#7
Posted 20 December 2012 - 01:16 AM
RedDragon, on 20 December 2012 - 12:57 AM, said:
This is what I remember too, but it doesn't match the animation (which may just be the case) and I can't seem to find any conformation for it. That would imply all damage done is registered on impact of first salvo, even though cool down is lengthened with multiple salvos. It also implies that even though the shaking continues (on the receiving end) dodging the additional salvos (of a single shot) has no benefit.
Edited by Ascendent, 20 December 2012 - 01:25 AM.
#8
Posted 20 December 2012 - 01:18 AM
#9
Posted 20 December 2012 - 06:56 AM
#10
Posted 20 December 2012 - 07:07 AM
The tradeoff is you can concentrate the damage a bit more and the spread seems tighter. You also have the chance to slightly readjust aim if it's chaining and not salvo-ing for SRMs or a bit more time to reacquire a target lock for LRMS.
#11
Posted 20 December 2012 - 07:11 AM
#12
Posted 20 December 2012 - 07:14 AM
Point in case: When you equip an LRM 20 on the Raven's NARC slot it fires the 20 missiles one by one. Not only does it take very long to fire that way, but if you fire at a target under AMS protection then not a single missile will hit! The AMS shoots them all down.
#13
Posted 20 December 2012 - 07:17 AM
I main the AWS-9M
I have 2 SRM4s and 1 SRM6 on my mech, with only 4 missle tubes.
They come in waves so it is hard to aim at a moving target, but once you get used to it you gain a grouping as tight as Artemis.
#14
Posted 20 December 2012 - 12:14 PM
#15
Posted 20 December 2012 - 12:19 PM
These aint omni mechs
Edited by Amro One, 20 December 2012 - 12:19 PM.
#16
Posted 20 December 2012 - 07:10 PM
#17
Posted 20 December 2012 - 07:16 PM
#18
Posted 20 December 2012 - 07:25 PM
While this looks pretty cool and gives you more chances to hit, it also gives you more chance to lose the lock during the salvo release.
If you have an lrm 20 and you need to fire four salvos of five missiles you could lose lock after the first salvo and the next three would be wasted even though you only pressed the button once and the first salvo is flying to target. Where as if you could unleash all 20 missiles on the first salvo all 20 would be fired while you had lock and wouldn't be affected after you lose it.
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