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Conquest Improvement Idea (With Example Scenario)


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#1 TexAce

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Posted 20 December 2012 - 05:41 AM

As I wrote in another thread I would change the conquest mode they way, that killing the other team does not lead to victory.

Imagine this scenario. Team Blue is having 450 points, team red is having 300 Points wth team blue having more bases. Team red manages to kill everyone of team blue's team. Only one red member is left in the game. Under the conditions we have now, team red wins.

BUT, if you would not stop the game here and team red would need to conquer more bases, they would need to get past team blue in points which would make it a race against the clock and really cool. Team red would have the time until team blue reaches 750 to get past them and win the match.

I really would appreciate this.

I would add a surrender button for the last man standing (in my case team red) if he simply doesn't want to play any further. But this needs to be approved by the dead members of team red, which haven't already disconnected. If everybody approves the surrender, team blue wins.

As soon as team red gets past team blue, they will automatically win, since there is no way they can have less points anymore.

Oh and make the capping time in Assault take double the time.

Edited by TexAss, 24 December 2012 - 12:42 PM.


#2 arkani

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Posted 20 December 2012 - 06:53 AM

Please post Game Modes Ideas/Sugestions Here

Please lets concentrate game modes ideas in one thread.

#3 TexAce

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Posted 20 December 2012 - 07:00 AM

This is no suggestion for a future game mode but a plea to alter the current conquest mode so it makes more sense. Should I still post it there?





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