Streak Balance And Ecm Balance
#1
Posted 20 December 2012 - 11:03 AM
1 damage per LRM 2 per SRM that is by the book damage.
streaks should not lock on outside of 270m no reason for a missile to lock on outside its max range includes LRM's as well 1000m
ECM shouldn't prevent being targeted outside of its max range 180m anything outside of that shouldn't be affected by the jamming. having ecm shouldn't make you untargetable. Most of the time a mech with ecm you can't even target so this part is broken. it should only prevent lock's from the closest target not all targets, EMC shouldn't be doing as much as it does for the tiny ammount of space it uses. BAP should be a soft counter to ECM, range only as the BAP increases range should decrease the range ECM works.
#3
Posted 20 December 2012 - 12:12 PM
Angelicon, on 20 December 2012 - 12:04 PM, said:
no they claim to go by the rules but change them all the defense is the same and near all weapons added damage don't claim to be mechwarrior if your not using the mechwarrior rules. call it something else if you don't want to use rules that have worked for 30+ years.
#4
Posted 20 December 2012 - 12:34 PM
So this meant that to create the right feel to the game armour had to be doubled from tabletop values. LRMS, Streaks and SRMS however don't do all damage to a single point and the pilot has no control over where they hit. This resulted in these weapons being under used because they just weren't worth it.
As such they now do more damage then in table top to make up for the doubled armour.
Edited by Hauser, 20 December 2012 - 12:37 PM.
#5
Posted 26 December 2012 - 09:37 AM
zigg1, on 20 December 2012 - 12:12 PM, said:
Then I guess it is a good thing this is "mechwarrior" and not "battletech". Like all other mechwarrior titles, they get to deviate from the TT rules, which only the most starry eyed purists think can directly translate into a real time first person stompy robot sim.
#6
Posted 26 December 2012 - 10:24 AM
Edited by Ryolacap, 26 December 2012 - 01:05 PM.
#7
Posted 26 December 2012 - 10:36 AM
zigg1, on 20 December 2012 - 11:03 AM, said:
30+ years of play testing for a different game. They used TT as a starting point, but changed things to fit a real-time game. Notice the lack of hexagons on the ground.
zigg1, on 20 December 2012 - 11:03 AM, said:
There's a great reason for missile lock outside max range. It lets you fire as soon as you are in range. Makes perfect sense to me.
zigg1, on 20 December 2012 - 11:03 AM, said:
I won't get into ECM. It's been discussed thoroughly in other threads (including all of these suggestions). Rest assured that this is not the final form of ECM. It will be changed (probably several times) in the upcoming patches.
#8
Posted 26 December 2012 - 11:58 AM
Darwins Dog, on 26 December 2012 - 10:36 AM, said:
I am not as confident as you are.
From what I can tell, PGI seems to like how ECM works right now.
#9
Posted 26 December 2012 - 12:18 PM
Zyllos, on 26 December 2012 - 11:58 AM, said:
I am not as confident as you are.
From what I can tell, PGI seems to like how ECM works right now.
Well then I hope they pull their heads out and allow -all- mechs and variants to carry ECM so we get some chassis variety back in the game.
#10
Posted 26 December 2012 - 02:02 PM
Zyllos, on 26 December 2012 - 11:58 AM, said:
I am not as confident as you are.
From what I can tell, PGI seems to like how ECM works right now.
They have said that they like what it's doing, but every official announcement that I've read also includes something along the lines of "will be tweaked" or "subject to change". Add to that the fact that nearly everything else has been altered since it was introduced, and I would bet that there will be changes. The impression that I get is that they are happy with the general function (no bugs or exploits or anything of that nature), but that it's not set in stone.
ECM was a big game changer (as we were warned for at least a month before it dropped), and they really need to wait until the community adapts as much as it can before making any major changes to it. It's FOTM right now. If that continues to be the case, then it will change. I'm really baffled by the attitude that PGI doesn't pay attention to their players/testers and is happy to keep an unbalanced piece of equipment in the game.
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