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The Missile Bay Doors On The Stalker


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#1 Kaelus

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Posted 20 December 2012 - 01:15 PM

Does anyone have any idea where the little green/yellow/red light is in the cockpit that indicate it's closed/open/destroyed status? I've looked everywhere asked a ton of people nobody can seem to find it. I would really like to know, does anyone know?

#2 Ransack

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Posted 20 December 2012 - 01:17 PM

Funny that you ask. i was looking for it myself and was unsuccessful.

#3 PANZERBUNNY

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Posted 20 December 2012 - 01:19 PM

They have bay doors? They look like open ports to me...

Which hard point is the one that fires the stream of missiles and not the one shot spam spread?

#4 Kaelus

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Posted 20 December 2012 - 01:26 PM

View PostPANZERBUNNY, on 20 December 2012 - 01:19 PM, said:

They have bay doors? They look like open ports to me...

Which hard point is the one that fires the stream of missiles and not the one shot spam spread?

Yes, the weapon bay door button opens and closes them. If you open them they fire much faster, plus you can see the launchers below the lasers. Depends on the variant I think. They don't all have the same amount of launch tubes. I think it's the arm missiles that flower rather than the sustained burst of the torso hard point.

#5 Volts

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Posted 20 December 2012 - 01:32 PM

Pretty sure the 5S does not have armored doors (same as the cata 2x).

View PostPANZERBUNNY, on 20 December 2012 - 01:19 PM, said:

They have bay doors? They look like open ports to me...

Which hard point is the one that fires the stream of missiles and not the one shot spam spread?


The Stalker 5M narc pod missile bay is the lolstream.

#6 Dagger6T6

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Posted 20 December 2012 - 01:37 PM

i don't know if the indicators are on the Stalker, but i can say since last patch none of the indicators are working on the Centurion or the Catapult... Centurions appear to be completely gone... the Catapult has just red dots... no light indicator changes

so for now they are broke

#7 madMAx666

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Posted 20 December 2012 - 01:37 PM

they all got missile doors on the arms. torso hardpoints dont.

#8 Redshift2k5

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Posted 20 December 2012 - 01:37 PM

All Stalker have missile bay doors in the arms. (where the stock mechs all have at least 1 LRM launcher)

Non of the Stalkers have missile bay doors for the torsos.

The STK-5M has 2 missile hardpoints in it's left torso; one of these is designed for NARC so it fires missiles 1 at a time.

#9 Agent 0 Fortune

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Posted 20 December 2012 - 01:43 PM

Funny you mention that, I couldnt' find it on my Centurion last night either. It used to on the Left pillar, just outside of the FOV (so I had to CTRL+Free Look) to see it. Now I"m not sure where it is.
(although it is possible it was there, and I couldn't see it in my vision mode)

#10 Kaelus

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Posted 20 December 2012 - 01:52 PM

View PostAgent 0 Fortune, on 20 December 2012 - 01:43 PM, said:

Funny you mention that, I couldnt' find it on my Centurion last night either. It used to on the Left pillar, just outside of the FOV (so I had to CTRL+Free Look) to see it. Now I"m not sure where it is.
(although it is possible it was there, and I couldn't see it in my vision mode)

I kinda guessed it was on the pillar around the yellow and black squares

#11 Thomas Dziegielewski

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Posted 20 December 2012 - 01:53 PM

Yellow - Closed
Green - Open
Red - Destroyed


Weapon bay doors are controlled by / by default

If they are closed you get a 10% damage resistance to that component.
They take 0.5s to open.


I believe the indicator lights broke with the last patch and should be fixed again in the next one. But the toggle still works.

#12 FiveDigits

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Posted 20 December 2012 - 01:56 PM

View PostThomas Dziegielewski, on 20 December 2012 - 01:53 PM, said:

Yellow - Closed
Green - Open
Red - Destroyed


Weapon bay doors are controlled by / by default

If they are closed you get a 10% damage resistance to that component.


I believe they broke with the last patch and should be fixed again in the next one. But the toggle still works.


Theoretically. Only none are working currently. Neither on the Centurion or the Catapult.

#13 Kaelus

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Posted 20 December 2012 - 01:58 PM

View PostThomas Dziegielewski, on 20 December 2012 - 01:53 PM, said:

Yellow - Closed
Green - Open
Red - Destroyed


Weapon bay doors are controlled by / by default

If they are closed you get a 10% damage resistance to that component.
They take 0.5s to open.


I believe the indicator lights broke with the last patch and should be fixed again in the next one. But the toggle still works.

Great thanks for the clarification Thomas. Can you clue me into where the actual light is on the stalker?

#14 PANZERBUNNY

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Posted 20 December 2012 - 02:02 PM

View PostThomas Dziegielewski, on 20 December 2012 - 01:53 PM, said:

Yellow - Closed
Green - Open
Red - Destroyed


Weapon bay doors are controlled by / by default

If they are closed you get a 10% damage resistance to that component.
They take 0.5s to open.


I believe the indicator lights broke with the last patch and should be fixed again in the next one. But the toggle still works.


Shouldn't they just make all the mechs out of what the doors are made of and give us all a 10% resistance? :P

#15 grant dillingham

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Posted 20 December 2012 - 02:04 PM

View PostThomas Dziegielewski, on 20 December 2012 - 01:53 PM, said:

Yellow - Closed
Green - Open
Red - Destroyed


Weapon bay doors are controlled by / by default

If they are closed you get a 10% damage resistance to that component.
They take 0.5s to open.


I believe the indicator lights broke with the last patch and should be fixed again in the next one. But the toggle still works.

A picture of the cockpits with the lights circled would be much appreciated (for those of us who always had a tough time with hide-and-seek).

View PostVolts, on 20 December 2012 - 01:32 PM, said:

Pretty sure the 5S does not have armored doors (same as the cata 2x).

Get into the Camo Spec portion of the Mech Lab. Spin the Mech around and look at the arms. Missile bay doors lag a bit so they stand out.

#16 Thomas Dziegielewski

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Posted 20 December 2012 - 02:10 PM

View PostPANZERBUNNY, on 20 December 2012 - 02:02 PM, said:

Shouldn't they just make all the mechs out of what the doors are made of and give us all a 10% resistance? :P


NO!

Posted Image

#17 FiveDigits

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Posted 20 December 2012 - 02:19 PM

View PostThomas Dziegielewski, on 20 December 2012 - 02:10 PM, said:


NO!

Posted Image

No indeed.

#18 Omni Tek

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Posted 20 December 2012 - 02:27 PM

View PostThomas Dziegielewski, on 20 December 2012 - 02:10 PM, said:


NO!

Posted Image



You think we could possibly get a better way to tell if the doors are open or closed? Maybe betty could give us a reminder?

#19 QuantumButler

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Posted 20 December 2012 - 02:33 PM

The bay door indicator lights on ALL mechs with bays are not working, this includes Catapults and Centurions as well as stlakers.

#20 Lootee

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Posted 20 December 2012 - 02:36 PM

Betty should just announce when you open or close the doors. Don't need no stinkin lights.





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