Balancing For Skill
#1
Posted 20 December 2012 - 08:10 PM
#2
Posted 20 December 2012 - 08:13 PM
#4
Posted 20 December 2012 - 09:22 PM
#5
Posted 20 December 2012 - 09:26 PM
The golds are mad.
#7
Posted 20 December 2012 - 09:40 PM
Particle Man, on 20 December 2012 - 09:32 PM, said:
where does your imaginary insight into everyone's feelings come from? Are you an only child? That's probably it.
Easy.
I have the elite crew welcoming me to most matchess with lovely nicknames, and wild boasts that they'll add me to the 'salvage.'
#8
Posted 21 December 2012 - 02:33 AM
Your salvage is greatly appreciated though!
#10
Posted 21 December 2012 - 02:45 AM
Summary?
#11
Posted 21 December 2012 - 04:33 AM
New players need a launch option to play with other new players and it should probly be something like 5v5 rather than 8v8 as there isn't many new players rolling, right? (Will be a little less chaotic to boot)
Advanced players...u get nothing, the game has enough intricacies to keep them playing. They just want more maps
Edited by Zeke Steiner, 21 December 2012 - 04:35 AM.
#12
Posted 21 December 2012 - 04:37 AM
Vassago Rain, on 20 December 2012 - 09:40 PM, said:
Easy.
I have the elite crew welcoming me to most matchess with lovely nicknames, and wild boasts that they'll add me to the 'salvage.'
Are you kidding I say stuff like that about the enemy all day! Its called talkin Smack!
#13
Posted 21 December 2012 - 05:08 AM
Counter point to the Over Powered equipment that new players need is that the more experienced players will just abuse it too. This in turn will eventually kill the customization selling point of the game and will make the advanced players with a soul 'quit' as most every mech will be a xeroxxed design, or what is called the meta. I've seen it before. Alot of fire has been raining down on ECM because of this very same conundrum, its OP blah blah blah...whatever.
A new player lobby is NEEDED for newer players untill the game gets a ranked system in place.
Have the players in the new lobby play over 75 matches before it becomes unavailable as I personally think it takes about that much time in game for a new player to get comfortable in a mech.
Equipment won't make newer players work as a team.
C3 will help with communication but it won't help a player without basic piloting and gunnery skills, those take time behind the cockpit to improve upon.
Apoligize for the snarky tone, its a valid thread to start as new players have it rough. Its also a nice thread to steel the resolve of the veteran playerbase.
#14
Posted 13 March 2013 - 10:09 AM
Watch the video again. But as you do, keep Splatcats, Raven 3Ls and OP [sic] LRMs vs Lasers/Ballistics in the back of your mind. This is exactly what PGI is doing with some of these seemingly imbalanced options.
Mech such as the Streakcat or Splatcat are considered by most to be "easymode" And RVN-3L...we'll they just need to be crushed with the nerf bat. Hard.
But, what these mech DO provide is a means by which the lesser skilled player can at least have a chance to be competative and have fun in the game against highly skilled or very experience players.
These mech do have limitations and weaknesses though. Even though I agree that ECM is WAY in need of a tune-down...it's completely ineffective against laser and ballistic fire.
And people that have to rely on streaks, LRMs or ECM will rarely transcend to higher level of skill needed to master direct fire weapons.
Now, until the netcode and hit box "rollback" features are finalized direct fire weapons will not be living up to their full potential. But, when that day does happen and more regional servers are deployed to reduce ping, skilled players will own lesser skilled players no matter what flavor-of-the-month they are piloting.
Speaking of which, one other thing to consider (along the lines with large latency) is older PCs. I generally perfer lasers and SRM builds as I like to brawl. I'm not great at it, but it give me the most pleasure. But, if I'm on the road with my older laptop in a hotel with crappy internet, I play an A1 with (4) SSRM2 and (2) Artimus + SRM6s. Many will say cheese build, but it allows me to at least win half of my matchs and get at lest 1-2 kills per game. If I tried my normal laser/srm builds.....I'd be constantly over or under correcting for internt lag and low FPS.
All I'm saying is watch the video again and try to relate it to MWO, how you play and who you've played against.
Cheese will always have a place in MWO, but for a skilled pilot a few ER Large Lasers makes for a great cheese slicer.
Edited by BlackWidow, 13 March 2013 - 10:10 AM.
#15
Posted 13 March 2013 - 01:35 PM
#16
Posted 13 March 2013 - 03:06 PM
Let's apply this to MWO a bit more directly. For the sake of argument:
LRMs and Streaks are early-in strategies as well, given how difficult they are to use against skilled players but how effective they are against new players. However, the difficulty wall is brought in by ECM, a commonly encountered problem with them that quickly teaches players the weakness of the weapon and forces them to develop alternate strategies.
Boating is a FOO strategy. It is not optimal, but it only requires mastering one type of weapon, and allows a player to focus on that type of weapon's usage style, whether it's heat management for lasers, precise aiming for sniping weapons, lining up LRM barrages or reaching point-blank range for SRMs. However, ultimately, building a mech around one type of weapon does teach you how to use that one weapon, thus making it familiar and easy to use if you then switch to a balanced build (this has been my experience, anyway). It's a FOO strat because there are certain boat types that don't encourage the player to grow out of them: PPC stalkers, SplatCats, LRM DDCs and LRM Stalkers all come to mind, though there are dozens of arguments about its relative skill/power ratio (and I've never played one so I can' say much about it).
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