

New Game Mode Suggestions
Started by Terran123rd, Dec 24 2012 07:54 AM
10 replies to this topic
#1
Posted 24 December 2012 - 07:54 AM
Team Death Match
Two teams of eight duke it out. No capture points. Teams get 100 respawns each. The match ends when one team runs out of respawn tickets or 15 minutes is up. Whichever comes first.
Lance Death Match
Two lances of four duke it out. No capture points. Lances get 50 respawns each. The match ends when one team runs out of respawn tickets or 15 minutes is up. Whichever comes first.
Last Team Standing (Elimination?)
Two teams of eight duke it out. No capture points. No respawns. Last team standing, or the team with the most still alive at the end of 15 minutes, wins.
Two teams of eight duke it out. No capture points. Teams get 100 respawns each. The match ends when one team runs out of respawn tickets or 15 minutes is up. Whichever comes first.
Lance Death Match
Two lances of four duke it out. No capture points. Lances get 50 respawns each. The match ends when one team runs out of respawn tickets or 15 minutes is up. Whichever comes first.
Last Team Standing (Elimination?)
Two teams of eight duke it out. No capture points. No respawns. Last team standing, or the team with the most still alive at the end of 15 minutes, wins.
#2
Posted 24 December 2012 - 08:25 AM
You will need an entirely new set of maps for this to work. Ones that are not larger than the current smallest map and with no places or "tunnels" to hide in.
Edited by Farix, 24 December 2012 - 08:26 AM.
#4
Posted 24 December 2012 - 10:57 AM
Yes.
#5
Posted 26 December 2012 - 10:08 AM
Le bump.
#6
Posted 26 December 2012 - 10:27 AM
I agree with the last one, and I can only hope something similar is on the way. I don't think that respawns would be a good addition to the game, unless it was having a stable of four or so mechs that you can play one by one.
For the players that want specific objectives, this is a basic search and destroy mission. Team A is occupying an area, and Team B is sent to destroy them. It doesn't really matter who is who.
For the players that want specific objectives, this is a basic search and destroy mission. Team A is occupying an area, and Team B is sent to destroy them. It doesn't really matter who is who.
#7
Posted 01 January 2013 - 10:12 AM
Le bump.
#8
Posted 03 January 2013 - 05:24 AM
Nice ideas, bump.
#9
Posted 03 January 2013 - 11:37 AM
As someone who doesn't Deathmatch a lot in various games, not much my cup of tea, I still throw my hat into the "Make this happen please" box.
Especially the last one, because it would be challenging.
Especially the last one, because it would be challenging.
#10
Posted 09 January 2013 - 08:31 PM
Le Bump.
#11
Posted 10 January 2013 - 02:08 AM
Here are a few suggestions:
1.) Direct Attack Mode: Teams divided between attackers and defenders.
Civilian Suppression: Attackers attempt to inflict severe damage on a large population center. The defenders attempt to stop them from destroying a large portion of the city (land marks, factories, universities, hospitals, residential ares, substations, etc.).
Evacuation: Various dropships around the map are evacuating civilian and military personnel from a lost planet. The dropships will depart at semi-random times and locations. The attacking forces attempt to either destroy, or capture launching or loading dropships. Depending on the situation, the game may not end if all of the defending mechs are destroyed, because the attackers may be racing the clock to see how many they can take down for the potential of some pretty sweet salvage.
Military Installation Siege: Attacking forces are space/air dropped directly into a military installation (landing point determined Semi-Randomly). Attacking forces attempt to disable or destroy scattered mech bays, hangars, etc. while battling static base defenses. Defending battlemechs, about a min later, emerge from several different mechbays around the installation and begin to defend the base, if their respective mechbay hasn't been taken down.
2.) Escort Mission: Pretty self explanatory. Must sleep now. Devs, if you're reading this then Keep up the fire. Good luck.
1.) Direct Attack Mode: Teams divided between attackers and defenders.
Civilian Suppression: Attackers attempt to inflict severe damage on a large population center. The defenders attempt to stop them from destroying a large portion of the city (land marks, factories, universities, hospitals, residential ares, substations, etc.).
Evacuation: Various dropships around the map are evacuating civilian and military personnel from a lost planet. The dropships will depart at semi-random times and locations. The attacking forces attempt to either destroy, or capture launching or loading dropships. Depending on the situation, the game may not end if all of the defending mechs are destroyed, because the attackers may be racing the clock to see how many they can take down for the potential of some pretty sweet salvage.
Military Installation Siege: Attacking forces are space/air dropped directly into a military installation (landing point determined Semi-Randomly). Attacking forces attempt to disable or destroy scattered mech bays, hangars, etc. while battling static base defenses. Defending battlemechs, about a min later, emerge from several different mechbays around the installation and begin to defend the base, if their respective mechbay hasn't been taken down.
2.) Escort Mission: Pretty self explanatory. Must sleep now. Devs, if you're reading this then Keep up the fire. Good luck.
Edited by James Montana, 10 January 2013 - 02:10 AM.
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