The Problem: Ever since the new patch got rid of rewards for base capture in Assault Mode, almost every match I've played has boiled down to team deathmatch with a chance of someone screwing things up by capturing earlier.
Ninja captures don't happen often anymore, but when they do, they **** me off even more than they used to (because capture is worth nothing). Beyond that, shouldn't Assault be more about assaulting the enemy base instead of standing next to it or killing everyone off?
The Solution: To fix these problems, I suggest making the objective of Assault mode destroying the enemy base, rather than capturing it. Not only does this make more sense, but it would make for better gameplay.
I would implement a bonus for destroying the enemy base (similar to the capture bonus of pre-patch times) and a bonus for damage dealt to the enemy base (small, but enough to encourage people to play for the objective). These changes would have a number of positive benefits:
1. Restore Assault to an objective-based game type. Right now, there's no incentive to capture unless you're losing. Why should capturing be used solely as an easy-out when the rest of your team got rolled? Why should it even be able to be used that way?
2. Eliminate ninja capturing. No longer can one or two lights show up at base while the rest of their team is eaten alive and take the win. They could still show up and draw the other team off by laying down some damage, but it wouldn't make lights as over-powered (since right now, speed is king for capturing). Lights could get to objectives before anyone else, but they wouldn't put out nearly as much damage as a heavy / assault that made it to base.
3. Encourage more tactical play. Right now, the team that blobs together is the team that wins together. Drawing enemies off has little to no benefit - again, as a result of base capture being worth nothing.
4. Make more sense. This one is really more nit-picky seeing as the idea of large, slow, bipedal tanks using traditional ballistics over a millennium from now is preposterous. But standing next to someone else's house for a minute or so to win a game mode called "Assault" just doesn't jive with me. I like the idea of blowing a base up a lot more than standing next to it.
Suggestions? Thoughts?
Edited by Homeless Bill, 24 December 2012 - 11:19 PM.