So why is ECM too powerful?
The best indication that something is too powerful is when all other options are clearly inferior.
And thats the case with ECM. For 1.5t and 2 crits it does nearly everything without any real drawback.
BAP for example cost exactly the same but does nothing compared to ECM. To make it worse, ECM counters BAP.
An ECM-capable mech which does not use ECM is always worse than the build with ECM.
And ECM is currently mandatory in 8-Player premades.
These are all big signs for imbalance.
When equipping a mech, each option must have a significant drawback compared to others (tonnage, nr. of crit-slots, heat, hardpoints, ect.).
If there is none (because the benefits clearly outweigh the drawbacks) and therefore the option is an auto-include, then it is broken.
In my opinion ECM could probably be fine if it would simply no longer hide the enemies in the bubble and make them targetable again.
This null-signature functionallity is way to much and can easily wreck non-ecm users on it's own, especially in pug-games.
I can totally handle the streak/lrm nerf and like how it forces to either create more diversified builds and/or play smarter.
But the whole enemy team having stealth too by a simple 1,5t equipment is ridiculous...
Edited by Daggett, 27 December 2012 - 05:40 PM.