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Stock Mech Mode


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#1 DevianID

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Posted 02 January 2013 - 07:20 PM

While I do love modifying mechs, I dislike how it has been implemented here. For all the effort in adding so much battletech background and true to tabletop rules, why is it that every mech is completely modified and in no way representative of battletech in execution?

Yes, they do have the 'free trial' mechs, but because they are fighting in a game with everyone else modified, they make very little sense.

Instead, can we have a 'stock mech' mode and/or 'random stock' mode? The variants in btech exist for a reason, and stock is the default, not the exception. I for one LIKE the stock mechs as they have a lot of flavor.

This can even be implemented in a 'House' mode, where you get assigned a random stock mech depending on your house, and fight against other houses. As you play you could unlock/purchase additional mechs to choose from as determined by your house list, with house leader boards.

Thoughts? Am I the only one who dislikes the completely random customizations that completely destroy the flavor of many mech variants?

#2 Ryvucz

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Posted 02 January 2013 - 07:32 PM

View PostDevianID, on 02 January 2013 - 07:20 PM, said:

While I do love modifying mechs, I dislike how it has been implemented here. For all the effort in adding so much battletech background and true to tabletop rules, why is it that every mech is completely modified and in no way representative of battletech in execution?

Yes, they do have the 'free trial' mechs, but because they are fighting in a game with everyone else modified, they make very little sense.

Instead, can we have a 'stock mech' mode and/or 'random stock' mode? The variants in btech exist for a reason, and stock is the default, not the exception. I for one LIKE the stock mechs as they have a lot of flavor.

This can even be implemented in a 'House' mode, where you get assigned a random stock mech depending on your house, and fight against other houses. As you play you could unlock/purchase additional mechs to choose from as determined by your house list, with house leader boards.

Thoughts? Am I the only one who dislikes the completely random customizations that completely destroy the flavor of many mech variants?


Kind of confused me here.

A lot of people don't like the trial mech setups, and it has been beaten to death.

Other than have your cadet bonus and buy a new shiny first mech that you own and love and get killed in, no idea if they intend to change anything for more "n3wbie friendly" play style.

#3 DevianID

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Posted 02 January 2013 - 07:46 PM

Instead of a newbie play style, I want a completely stock mech gameplay model.

So no customizing mechs in that mode, mech selection based on house chosen, and matches based on house affiliation. Its not about ease of gameplay, its about playing something closer to battletech since they went to the trouble of putting the configs in the game in the first place--instead of getting a new mech and immediately ripping everything out of it and rebuilding it from the ground up.

#4 Straylight

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Posted 02 January 2013 - 09:05 PM

Given some of the options and possible future gameplay modes Garth mentioned in NGNG, I'd say there's a passable chance we'll start to see things like "stock class" matches available in the future.

They've got to get more of the core gameplay locked down before that, though, so it could be a while off.

In the meantime, there are already things like the "Trial By Fire" event for people who are interested in seeing gameplay of this type. Have you looked into that yet?



....on the subject of "staying close" to the core BT experience... modifying 'mechs has always been part of the core BT experience. Yes, it's supposed to be a long, expensive, difficult process in-universe, but to analogize that with another long, expensive, difficult process in the real world versus its abstraction in video games, look at how modifying cars works in a racing game versus doing it in the real world. The reason modifying a battlemech in BT/MW is abstracted like it is has the same reason racing games do it too.

Plus, BT is a turn-based strategy game based on a die-roll randomization mechanic. MWO is a real-time tactical game. What works in one doesn't always work in the other.





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