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[Bug] Uac5 Jamming On First Shot


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#1 Foster Bondroff

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Posted 04 January 2013 - 12:57 PM

Tested it today. UAC5 is jamming on first shot.

Fired always waiting for CD to be clear, but UAC would jam on first shot fired. Not even a shot would go off, just jam on hitting the trigger.

#2 TML Winston

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Posted 04 January 2013 - 01:01 PM

Jamming happens way to much. how can it jam on one shot? It should be jammin when you try and shove to much into the weapon fast.

#3 Foster Bondroff

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Posted 04 January 2013 - 01:04 PM

Thats why i labed it as a bug in the title. Should not jam when using single shot, but does jam. That might also result to high jam rate, cause this effectively double te possibilty that the UAC jams.

#4 HiplyRustic

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Posted 04 January 2013 - 02:31 PM

Mine jam more than I think they ought to as well. There is a vast difference between the UA5s being prone to jamming and "jammed" being as common a state as firing.

When my Ilya's 3 UAC5s are all firing it's a beast...but half the time I'm pressing the button at least one of them is red.

#5 Spirit of the Wolf

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Posted 04 January 2013 - 07:01 PM

Yeah, I actually figured this out before the patch. It isn't a new bug, but I hadn't gotten around to posting it yet.

For some reason, it has a chance to jam on not just the shots taken during mid-cooldown, but on the shots taken when the cooldown has completely finished as well.

Tested it by chain-firing a single UAC/5, which, for some reason, lets it only fire when the cooldown has completely finished. (Which is actually a nice feature.)

Also tested it by chain-firing 2 UAC/5, which still lets them only fire when the cooldown has completely finished.

In both of those tests, there were instances where it jammed. Because it was firing only once the cooldown had completely finished, this should not have been happening. According to the original rules of the UAC/5 when it was first put into MWO, (and based on logical designs of weapons technology), this shouldn't be possible. You're firing at the rate the weapon was designed to handle, and no faster. If you try to doubleshot, it should have a chance of jamming though. It does this correctly.

The problem is that it has a chance to jam on every shot, not just the mid-cooldown ones.

Devs: got another bug for ya.

#6 CHF Malaclypse

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Posted 04 January 2013 - 08:35 PM

Agree. Seems like jamming is random across mechs. First shot or third (non-intermediary/before cooldown shot) still jams. UAC5 shouldn't jam unless repeat fired/fired during mid-cycle. Looks like "dice roll" is applied to all shots - although sometimes I get rediculous sustained fire (and of course accused of cheating). Won't say I know crap about the logic, but first shot jams are probably not intended/appropriate unless they are being offset by some sort of sustained shot potential (still not as I understand the weapon, but would be a balancing point at least). Thanks devs!

#7 Wraithfox

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Posted 04 January 2013 - 08:58 PM

View PostFoster Bondroff, on 04 January 2013 - 12:57 PM, said:

Tested it today. UAC5 is jamming on first shot.

Fired always waiting for CD to be clear, but UAC would jam on first shot fired. Not even a shot would go off, just jam on hitting the trigger.



I do not believe mechs land on the field with their guns loaded with a round in the chamber, Thus, if a mech has to first load its gun, a jam on the first round is quite possible.

I HIGHLY doubt they would allow your mech to have its ballistic weapons cocked and ready while on the dropship.

Edited by Wraithfox, 04 January 2013 - 08:59 PM.


#8 Shiinore

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Posted 04 January 2013 - 09:10 PM

Ain't a bug. That's just Inner Sphere tech at it's finest.

#9 Allekai

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Posted 04 January 2013 - 10:26 PM

yeah it's pretty random.. the UAC5's should only jam on the second round which is forced through while the gun is cooling but i've had multiple first jam shots myself.. then sometimes they will fire non-stop for 40 rounds.. the worst i've had is about 5 jams in a row.. as you can tell that game didn't go so well for me..

#10 Corpse Grinder

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Posted 07 January 2013 - 08:26 AM

It's always the second shot of the round for me. My first squeeze of the trigger is fine, second, not so much. Also, I feel like the UAC5 jams way too much. It would be nice if you could change the firing mode to be able to fire a quick second shot and run the risk of jamming, or change it to only fire once the cool down has cycled through.

#11 Pando

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Posted 07 January 2013 - 08:27 AM

Just tried it, confirmed it can jam on single shot without forcing the 2nd shot.

#12 Sir Roland MXIII

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Posted 07 January 2013 - 09:04 AM

It's been jamming whenever it pleases ever since they removed the previous method of unjamming. This isn't new. And yes, it's not supposed to happen on the first shot, only on the shots you take during cooldown. Doesn't stop PGI from muffing yet another thing up though.

Seems to me their thinking is, why have a game when we can have a running experiment of how many bugs will people tolerate in a MechWarrior game before the fans torch our building? So far I'm guessing that this isn't real close to that event horizon, and I'm not sure if I should be proud of my fellow gamers for their restraint, or pissed at a gaming industry that seems to have us almost completely innoculated against BS subpar coding and inane thoughtless cures that're worse than the problems they're meant to solve.

@Spirit of the Wolf - aye it's another bug for the devs, and it's another bug we'll be lucky to see fixed in our lifetime.

Edited by Sir Roland MXIII, 07 January 2013 - 09:08 AM.


#13 Bad Brad Keselowski

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Posted 07 January 2013 - 09:30 AM

+1, happenend to me several times a jam on the first shot. I try only to fire while cooldown when I have a really good shot on the target, but sometimes they just...jam?

#14 dal10

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Posted 07 January 2013 - 09:43 AM

actually, I know why this happens. there is no cd between the first shot and the second shot. so when that happens first shot was activated, then the second one is, then the first shot fires. but if it jams on the second shot before it fires the first one, the first round won't leave the barrel.





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