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[Suggestion] Adjustment Of Linked Fire Mode.


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#1 Sayyid

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Posted 11 January 2013 - 05:54 AM

In another thread someone brought up the old Multiplayer Battletech EVA linked fire system. It wasnt a system where every weapon in a group fired at the sametime but it cycled through the weapons quickly. That cycling slowed down as the mech got hot.

Why not add that system here. I think it would give us two big things missing from the game.

1- a heat system other than the current "fire till shutdown"
2- less one shot boats and more Battletech builds.

#2 Hrungnir

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Posted 11 January 2013 - 05:58 AM

We have that already - Chain fire. It does require mutliple clicks, though

#3 Sayyid

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Posted 11 January 2013 - 06:04 AM

View PostHrungnir, on 11 January 2013 - 05:58 AM, said:

We have that already - Chain fire. It does require mutliple clicks, though


Its not chain fire, its a linked fire system that fires the weapons in rapid succession starting at the top of the list for that group. When a mech is cold it will fire them with in .1sec of each other, but when the mech is hot it may slow down as much as 1.0sec between weapons.

#4 Pr8Dator

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Posted 11 January 2013 - 06:29 AM

Add that as long as it doesn't mess with the current chain fire. Good thing to have to brainlessly avoid overheating.

#5 Hrungnir

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Posted 11 January 2013 - 06:39 AM

So one click fires all the weapons in a group in close succession and slows down as heat rises as to avoid overheating? If so, I say no. Heat management should be a skill to master.

#6 Fenix0742

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Posted 11 January 2013 - 06:47 AM

1. Bind each weapon to a different firing group
2. Write a macro to fire all weapon groups simultaneously

Problem, Sayyid?

#7 Sayyid

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Posted 11 January 2013 - 12:12 PM

View PostFenix0742, on 11 January 2013 - 06:47 AM, said:

1. Bind each weapon to a different firing group
2. Write a macro to fire all weapon groups simultaneously

Problem, Sayyid?


In your attempt to troll you only show your failure to understand the suggestion.

View PostHrungnir, on 11 January 2013 - 06:39 AM, said:

So one click fires all the weapons in a group in close succession and slows down as heat rises as to avoid overheating? If so, I say no. Heat management should be a skill to master.


It wont prevent you from overheating, it just makes linked fire less reliable as heat rises.

#8 hammerreborn

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Posted 11 January 2013 - 12:17 PM

View PostSayyid, on 11 January 2013 - 06:04 AM, said:


Its not chain fire, its a linked fire system that fires the weapons in rapid succession starting at the top of the list for that group. When a mech is cold it will fire them with in .1sec of each other, but when the mech is hot it may slow down as much as 1.0sec between weapons.


...sooooo...chain fire? Having the game manage your own heat isn't the point, so the second half is out.

Also, suggestions go to the suggestion forum

Edited by hammerreborn, 11 January 2013 - 12:17 PM.


#9 Sayyid

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Posted 11 January 2013 - 12:31 PM

View PostSayyid, on 11 January 2013 - 12:12 PM, said:


It wont prevent you from overheating, it just makes linked fire less reliable as heat rises.


View Posthammerreborn, on 11 January 2013 - 12:17 PM, said:


...sooooo...chain fire? Having the game manage your own heat isn't the point, so the second half is out.

Also, suggestions go to the suggestion forum


Read above quote.

#10 Dakkath

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Posted 11 January 2013 - 05:55 PM

Moving to the suggestions area.

#11 Noth

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Posted 11 January 2013 - 05:58 PM

Set a group to chain fire. You then press the button multiple time in rapid succession. It will do what you describe, minus slowing down when getting hot. You need to manage that yourself and that is the way it should be.

#12 Tarl Cabot

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Posted 11 January 2013 - 07:51 PM

hai, I believe I was the one that described how group fire was handled in MW1/EGA/Solaris in a thread or two, though the following needs to be taken into consideration:

0. EGA/etc Weapons were hitscan, with LRMs (possible SRM) having any random damage to them (as well as special cockpit hit specials)

1. There were only 3 weapon groups (tics) that could be tied to a single trigger to fire that entire tic (alpha weapons group) but it was rapid consecutive fire, meaning getting knocked around, moving/twisting would cause weapons to not all hit the same spots. The first 2 weapons were more likely to hit the original target spot then the other 2+ weapons in that grouping.

2. Weapons could be singled fired but back in the day we did not have all of the advanced mice/gaming pads

3. As for heat, heat did not affect the firing of the weapons. Heat caused the mech actions to slow down, reaction/movement. The mech became sluggish. In MWO imagine a jenner riding the heatscale, its speed dropping from the hopscotching around at 130kph to 60kph or less and its targeting slower to move, the cross hairs fading in/out.

4. The current MWO of separating the arm and torso weapons to different cross hairs and some sort of convergence working helps to reduce the effectiveness of alpha strikes, be it a few weapons to all of them. But it could still use some work, imho.

As for overall heat scale/effects, a mech moving 100 kph+ to a shudder stop due to overheating? The mech should already have been in the process of slowing down due to myomer reaction time slowing down. That would force people to pay even more attention to the heatscale (both present setup and any future tweaks). Right now high heat may cause ammo explosion and/or a shut down mech, at which time it is easier to shoot (most of time). More effects to riding the heatscale should cause mechs to be easier to hit as they are being forced to slow down while also slowing down their reaction time/ability to aim.





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