[Suggestion] Adjustment Of Linked Fire Mode.
#1
Posted 11 January 2013 - 05:54 AM
Why not add that system here. I think it would give us two big things missing from the game.
1- a heat system other than the current "fire till shutdown"
2- less one shot boats and more Battletech builds.
#2
Posted 11 January 2013 - 05:58 AM
#3
Posted 11 January 2013 - 06:04 AM
Hrungnir, on 11 January 2013 - 05:58 AM, said:
Its not chain fire, its a linked fire system that fires the weapons in rapid succession starting at the top of the list for that group. When a mech is cold it will fire them with in .1sec of each other, but when the mech is hot it may slow down as much as 1.0sec between weapons.
#4
Posted 11 January 2013 - 06:29 AM
#5
Posted 11 January 2013 - 06:39 AM
#6
Posted 11 January 2013 - 06:47 AM
2. Write a macro to fire all weapon groups simultaneously
Problem, Sayyid?
#7
Posted 11 January 2013 - 12:12 PM
Fenix0742, on 11 January 2013 - 06:47 AM, said:
2. Write a macro to fire all weapon groups simultaneously
Problem, Sayyid?
In your attempt to troll you only show your failure to understand the suggestion.
Hrungnir, on 11 January 2013 - 06:39 AM, said:
It wont prevent you from overheating, it just makes linked fire less reliable as heat rises.
#8
Posted 11 January 2013 - 12:17 PM
Sayyid, on 11 January 2013 - 06:04 AM, said:
Its not chain fire, its a linked fire system that fires the weapons in rapid succession starting at the top of the list for that group. When a mech is cold it will fire them with in .1sec of each other, but when the mech is hot it may slow down as much as 1.0sec between weapons.
...sooooo...chain fire? Having the game manage your own heat isn't the point, so the second half is out.
Also, suggestions go to the suggestion forum
Edited by hammerreborn, 11 January 2013 - 12:17 PM.
#9
Posted 11 January 2013 - 12:31 PM
Sayyid, on 11 January 2013 - 12:12 PM, said:
It wont prevent you from overheating, it just makes linked fire less reliable as heat rises.
hammerreborn, on 11 January 2013 - 12:17 PM, said:
...sooooo...chain fire? Having the game manage your own heat isn't the point, so the second half is out.
Also, suggestions go to the suggestion forum
Read above quote.
#10
Posted 11 January 2013 - 05:55 PM
#11
Posted 11 January 2013 - 05:58 PM
#12
Posted 11 January 2013 - 07:51 PM
0. EGA/etc Weapons were hitscan, with LRMs (possible SRM) having any random damage to them (as well as special cockpit hit specials)
1. There were only 3 weapon groups (tics) that could be tied to a single trigger to fire that entire tic (alpha weapons group) but it was rapid consecutive fire, meaning getting knocked around, moving/twisting would cause weapons to not all hit the same spots. The first 2 weapons were more likely to hit the original target spot then the other 2+ weapons in that grouping.
2. Weapons could be singled fired but back in the day we did not have all of the advanced mice/gaming pads
3. As for heat, heat did not affect the firing of the weapons. Heat caused the mech actions to slow down, reaction/movement. The mech became sluggish. In MWO imagine a jenner riding the heatscale, its speed dropping from the hopscotching around at 130kph to 60kph or less and its targeting slower to move, the cross hairs fading in/out.
4. The current MWO of separating the arm and torso weapons to different cross hairs and some sort of convergence working helps to reduce the effectiveness of alpha strikes, be it a few weapons to all of them. But it could still use some work, imho.
As for overall heat scale/effects, a mech moving 100 kph+ to a shudder stop due to overheating? The mech should already have been in the process of slowing down due to myomer reaction time slowing down. That would force people to pay even more attention to the heatscale (both present setup and any future tweaks). Right now high heat may cause ammo explosion and/or a shut down mech, at which time it is easier to shoot (most of time). More effects to riding the heatscale should cause mechs to be easier to hit as they are being forced to slow down while also slowing down their reaction time/ability to aim.
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