Valaska, on 13 January 2013 - 03:18 PM, said:
ECM is not supposed to counter:
- Targeting beyond C3
- Sensors beyond benefits of BAP
- SSRM's ability to fire
- LRM's ability to fire
- Other ECM's
- Or do anything beyond its bubble.
So we've pretty much thrown table top into the friggen garbage at this point, the guy is trying to come up with ideas that make a play style he enjoyed actually viable again, it doesn't matter if he is pulling idea's from himself or hell even Armored Core, we're not really in the waters of Table Top anymore.
Actually, G-ECM does affect basic 'Mech sensors:
(scan of table is
courtesy of steelblueskies)
As we can see from the "ECM/Stealth Modifier Table" (originally from page 223 of
Tactical Operations) above, the G-ECM imparts a +5 modifier against detecting a unit while using standard 'Mech sensors and a +4 modifier against against detecting a unit while using BAP.
For comparison:
"To make a Sensor Check, the player rolls 2D6. A result of 7 or 8 means the sensor detects any unit within its short range. A result of 5 or 6 means the sensor detects units out to its medium range. A result of 2 to 4 means the sensor detects units out to its long range. A roll of 9 to 12 means the sensor failed to detect any units."
(
Tactical Operations, pg. 222)
At best for the spotting 'Mech, ECM makes it nigh-impossible for a spotting 'Mech with only standard sensors to detect a Guardian-equipped 'Mech outside of short range (which, according to the "Sensor Range Tables" on page 222 of
Tactical Operations, is only out to 8 hexes (240 meters) for 'Mech radar) and gives it great difficulty in doing so even at short range,
and makes it exceedingly difficult to for a Beagle-equipped spotting 'Mech to detect a Guardian-equipped 'Mech outside of medium range (which, for BAP, is 13-24 hexes (390-720 meters)).
So, yes, sensor-based target acquisition beyond C3 and BAP is affected by ECM for quite a significant distance outside of the 180-meter bubble of its primary and most potent effects.
And with the targeting sensors being so hampered, achieving a missile lock likewise becomes quite difficult - which in turn makes achieving the solid lock required for the Streak system to permit itself to fire an exceptionally difficult task.
That is what is meant when it is said that Guardian doesn't interfere with Streaks -
Guardian still allows Streaks to act as they normally do (not firing at all unless and until a solid lock is achieved, thus ensuring that all missiles hit and are not wasted), while
Angel negates the advantage of the Streak system (that is,
ammo conservation) by allowing Streak launchers to fire when they do not have a solid lock (thus allowing them to miss and the missiles to be wasted).
LRMs (other than the Streak versions developed by the Clans in 3057) can always be dumb-fired (where dumb-firing standard LRMs should not be confused with firing the purpose-built and completely-unguided alternate LRM/SRM munition, Dead-Fire Missiles); ECM dies not affect LRMs' ability
to fire, but it would affect their ability
to lock onto and subsequently home in on a target.
ECCM capability is described on pages 100 and 224 of
Tactical Operations, and is a capability ascribed to all variants of ECM suites (see pg. 100 of TacOps), as well as to Command Consoles (when linked to scientific satellites; see pg. 195 of TacOps) and Communications Equipment (see pgs 100 and 196 of TacOps).
Additionally, page 196 of TacOps states that "if using the ECCM rules (see p. 100), a unit is only blocked if the amount of friendly ECCM in a hex is less than the enemy ECM in that hex."
In conclusion: the quoted post from Valaska can be demonstrated to be
completely and totally wrong on all counts.