Jump to content

Constant Fire For Tag


88 replies to this topic

#61 evilC

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,298 posts
  • LocationLondon, UK

Posted 01 February 2013 - 03:43 AM

Hmm, kind of stumped.
Try this version of the TAG toggle - an older version, and much simpler (Does not cater for opening map / scoreboard etc).

To use that one, bind the Middle Mouse to weapon group 6.
Does that work?

#62 evilC

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,298 posts
  • LocationLondon, UK

Posted 03 February 2013 - 04:27 AM

New version up, nicked some code from UJR - now the window remembers the position you last put it in

#63 Garagano

    Member

  • PipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 862 posts
  • LocationGermany

Posted 04 February 2013 - 09:38 AM

thx evilC

i tried my own toggle tag script with autoit, but the tool was rather undependable on high cpu load.
This one seems satisfactory ^_^

----
hmm, can you make this script to be auto-taskkilled when MWOClient.exe is not running anymore?
- Ending MWO game -> autohotkey tool closes automatically

Edited by Garagano, 04 February 2013 - 11:15 AM.


#64 evilC

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,298 posts
  • LocationLondon, UK

Posted 04 February 2013 - 01:29 PM

New version up - 3.3
Now tries to detect chat mode and disable TAG like it does map and scoreboard.

Also tries to detect end of game by checking size of MWO window - plz let me know if this works, for me the mechlab is 1286x748, and this is the size I use to detect if you are in game or in mechlab.
So leave TAG toggled on at the end of the match, when you drop to mechlab, does the scroll lock light turn off?

#65 Hammerhai

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,001 posts

Posted 04 February 2013 - 01:44 PM

Another option is to hack actionmaps.xml. There is a thread on this called a guide to constantly firing TAG super easy to do (Roughly)

#66 Garagano

    Member

  • PipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 862 posts
  • LocationGermany

Posted 04 February 2013 - 02:24 PM

it does detect the chat mode, but on the end of the chat line (after press the enter key) there is always the number of the weapon group, like : "hello6"

This even leads to the problem that you can not log in again, when you leave the tool activated after you exit the game, because your login passwort always have the weapongroup key on the last possition... = "passwort6" when you hit the enter key on the login screen.

the zoom key z/y does now break the TagToggle, so you have to press the middle mouse button again to activate the tag again.

the end of screen detection does not work so far. the lock key is left on after the match is over.

#67 evilC

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,298 posts
  • LocationLondon, UK

Posted 04 February 2013 - 03:31 PM

OK, sorry about that, will take a look quick

#68 DaisuSaikoro Nagasawa

    Member

  • PipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 974 posts
  • Google+: Link
  • LocationTaipei, Taiwan

Posted 04 February 2013 - 03:32 PM

View PostStalaggtIKE, on 15 January 2013 - 08:25 AM, said:

I will be glad once PGI get around to making TAG toggle. Running with a permanent "hello world!" beacon on your nose, is pretty detrimental.


Exactly.

I always worn people to not give off our location... and those always on tags kinda goes against that principle.

Khan DaisuSaikoro Nagasawa

#69 evilC

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,298 posts
  • LocationLondon, UK

Posted 04 February 2013 - 03:34 PM

new version is up that waits 100ms after exiting chat to re-enable tag

#70 Garagano

    Member

  • PipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 862 posts
  • LocationGermany

Posted 04 February 2013 - 03:36 PM

the "always on" problem only exist in showing you "visualy" with a small red laser, reaching max. 100 meters in front of your mech, right?

#71 Garagano

    Member

  • PipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 862 posts
  • LocationGermany

Posted 04 February 2013 - 03:43 PM

the latest script messes the chat even more.

when you activate tag and enter the chat, then the weapongroup key is pressed permanently = "6666666666h66ell666666o6666"

#72 evilC

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,298 posts
  • LocationLondon, UK

Posted 04 February 2013 - 03:52 PM

hmm, worked fine for me
OK, I had better disable the chat detection for now

Try the one up now

I will re-add the chat detection as an option tomorrow

Edited by evilC, 04 February 2013 - 04:41 PM.


#73 evilC

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,298 posts
  • LocationLondon, UK

Posted 05 February 2013 - 03:40 AM

View PostGaragano, on 04 February 2013 - 03:43 PM, said:

when you activate tag and enter the chat, then the weapongroup key is pressed permanently = "6666666666h66ell666666o6666"

This is strange - I put a timer in such that it does not hit the TAG button (ie 6) until 100ms after you hit ENTER, closing the chat, so this shouldn't be possible.

Hands up regarding it repeating 6 though - that was a definite goof - I forgot to stop the timer.

I posted up a new version with a checkbox to enable or disable chat detection.

If, when using this, you still see a 6 at the end of chats, please try the following:
Edit the file and look for the line:
SetTimer, AfterChat, 100
And try changing the 100 to a higher value - try say 1000 (1 second) - if it does not work with this value, then something else must be causing it.

#74 evilC

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,298 posts
  • LocationLondon, UK

Posted 05 February 2013 - 04:32 AM

OK, I think I may have worked out what might be happening.
In AHK, the hotkey Enter:: triggers when the Enter key is pressed DOWN.
If the game submits the chat on Enter UP, then when you hit Enter, if you hold it for more than 100ms, the macro would fire whilst the chat window is still open.

Try changing
~Enter::

to

~Enter up::


Does that fix it?

#75 Garagano

    Member

  • PipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 862 posts
  • LocationGermany

Posted 10 February 2013 - 06:08 AM

While in chat mode the B key changes the toggle mode. (chatdetection ON)

When you type b twice in the chat, it adds a 5 after evey second b hit -> bb5bb5bb5
happens in the ALL and TEAM chat.

#76 evilC

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,298 posts
  • LocationLondon, UK

Posted 10 February 2013 - 11:44 AM

View PostGaragano, on 10 February 2013 - 06:08 AM, said:

While in chat mode the B key changes the toggle mode. (chatdetection ON)

When you type b twice in the chat, it adds a 5 after evey second b hit -> bb5bb5bb5
happens in the ALL and TEAM chat.

Thankyou, should be fixed now.

#77 evilC

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,298 posts
  • LocationLondon, UK

Posted 28 February 2013 - 02:30 AM

Hmm, has anyone else noticed this script misbehaving lately?
I had to hack out a bunch of code to get it to work last night.
Not really sure why, I updated my PC, so maybe the update made it go a little screwy?

#78 Batnar

    Member

  • Pip
  • 14 posts

Posted 01 March 2013 - 12:04 PM

not working here, even the zoom doesnt work... what am i doing wrong

#79 evilC

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,298 posts
  • LocationLondon, UK

Posted 01 March 2013 - 12:42 PM

I think there may be a problem with the chat box detection.
I also noticed that unticking the box to disable chat box detection was not working properly.

New version uploaded that properly allows chatbox detection to be disabled. If you are having problems, try this and let me know if it solves pls.

View PostBatnar, on 01 March 2013 - 12:04 PM, said:

not working here, even the zoom doesnt work... what am i doing wrong

Zoom and TAG? In one script? Sounds like you are using my old version - I separated them out into two scripts now:

http://evilc.com/fil...o/tagtoggle.ahk

http://evilc.com/fil...hk/mwo/zoom.ahk

Were you using the old version previously, and it just started playing up? If so, then maybe something changed with the game...

#80 Batnar

    Member

  • Pip
  • 14 posts

Posted 01 March 2013 - 12:48 PM

how to use both?

in fact tell me step by step how to do it plz :P

i cant get it to work

Edited by Batnar, 01 March 2013 - 01:31 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users