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Patch Notes - 1.2.177 - 15-Jan-2013


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#1 Kyle Polulak

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Posted 15 January 2013 - 11:34 AM

Open Beta Update #8

Upcoming Patch - Tuesday Jan. 15th @ 10AM – 1PM PDT

Patch Number: 1.2.177

Change Log

________________________________________

UPDATE

Greetings MechWarriors!

Say hello to the Spider! The spider doesn't pack a big punch, but man he can run and jump! We have been having a blast play testing the Spider on one of our upcoming maps “Alpine” where we managed to fly higher than anything we have seen before. We hope you enjoy the variety that the Spider brings to the battlefield. It should be noted that some people may notice warping with the Spider when they have high ping. We are rolling out new networking code over the next month to improve your gameplay performance. For More details see this post. http://mwomercs.com/...50#entry1740750

We have added a few new Modules to boost your Target information that I am sure will be popular, Target Decay Rank 1 and 2, as well as Sensor Range Rank 2. A must for those LRM boats still feeling the pain from ECM.

My personal favourite pattern is in this patch, Woodland pattern for all Mechs! You can really make some interesting looks when you play with the colour choices. If you use Whites and Greys you can make a really cool winter Camo.

Enjoy this patch and we will see you next week.

Matt Newman


GENERAL

NEW BattleMechs

- Spider SDR-5D

- Tonnage: 30
- Top Speed: 129.6
- Armor: 112
- Weapons & Equipment:
- Center Torso: 1 Medium Laser
- Right Arm: 1 Flamer
- Hardpoints:
- Left Torso: 1 AMS
- Center Torso: 1 Energy
- Right Arm: 2 Energy
- Jump Jets: 8 (8 Max)
- ECM Capable?: Yes
- Module Slots: 2

- Spider SDR-5K

- Tonnage: 30
- Top Speed: 129.6
- Armor: 112
- Weapons & Equipment:
- Left Arm: 1 Machine Gun
- Center Torso: 1 Medium Laser
- Right Arm: 1 Machine Gun
- Hardpoints:
- Left Arm: 2 Ballistic
- Left Torso: 1 AMS
- Center Torso: 1 Energy
- Right Arm: 2 Ballistic
- Jump Jets: 6 (6 Max)
- ECM Capable?: No
- Module Slots: 2

- Spider SDR-5V

- Tonnage: 30
- Top Speed: 129.6
- Armor: 112
- Weapons & Equipment:
- Center Torso: 2 Medium Laser
- Hardpoints:
- Left Torso: 1 AMS
- Center Torso: 2 Energy
- Jump Jets: 8 (12 Max)
- ECM Capable?: No
- Module Slots: 3

NOTE: We have noticed in testing some isolated cases of the Spider rubberbanding. If it appears on the live servers to an extreme level, we will either limit the speeds the Spider is capable of or pull the Spider until a fix for it is in place.

New Modules:

- New Pilot Module: Target Decay. Target Decay increases the time it takes to lose a target once line of sight is lost. Default time is 2 seconds.
- Rank 1: Increases target decay time to 2.75 seconds. Costs 5000 XP.
- Rank 2: Increases target decay time to 3.5 seconds. Costs 7500 XP.
- Adding a new rank to the Sensor Range Pilot Module
- Rank 2: Increases the boost to sensor range from 15% to 25%. Costs 7500 XP.

New Skin Package:

- Woodland Pattern Added for all mechs.

Performance:

- River City has had a performance pass.

Bug Fixes:

- Tag/Narc XP and CBills Bonus
- Assault 2,500 CBills, 25XP
- Conquest 1,250 CBills, 25XP
- When you pick a faction on the website the image in the front end will match the correct faction.
- Numerous front end bug fixes.
- Fixed an issue where the match wouldn't end if a user disconnected.
- Users that disconnect and die afterwards will now get a death counted towards their stats.
- Re-enable ambient temperature in Frozen City and Forest Colony.
- Create new mini map for River City, shows the correct out of bounds now.


Patcher:

- New layout
- Carousel re-sized, new buttons added, progress messages relocated, new art in places, and RSS feed added.
- RSS Feed
- The official MWOMercs Live Feed is now embedded into the patcher.
- Option to auto-patch
- If a new patch is found and this option is enabled, patching will start as soon as the patcher is opened.
Can be enabled in the options menu (accessed via the little "gears" button on the top right, next to the close/minimize buttons).
- Combined patch types (no in-game)
- In-game patches were performing terribly due to the overhead of the game itself, so patcher and in-game patches have been combined into a single patch type.
- General bug fixes

We thank you for your patience and we look forward to seeing you on the battlefield!

The MechWarrior® Online™ Team





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