So I was thinking since the maps now have a stated gravity that value should affect movement. Assumeing that those values are not just some fluff filler to round out the map descriptions, they should affect movement.
On higher than 1G worlds;
Mechs should have a lower top speed and acceleration.
Maximun jump height would be reduced.
The speed of falling and damage from the fall would increase.
Stopping distance would be shortened.
Conversely on lower G worlds;
The top speed and acceleration would be greater.
Jump height would increase.
Falling speed and damage reduced.
Stopping distance would be increased.
For example...
Caustic Valley has a gravity of 1.2G. So mechs would be 20% slower, jump 20% shorter, take 20% more damage from a fall, fall 20% faster, and stop 20% sooner.
Forest Colony has a gravity of 0.8G So mechs would be 20% faster, jump 20% higher, take 20% less damage from a fall, fall 20% slower, and would need 20% more distance to stop.
I'm not sure if this is feasible for the Devs to program but I think it would be an great addtion to the game.
Here is a link to the poll I created on the subject.(link below)
http://mwomercs.com/...47#entry1866247
Edited by Mao of DC, 09 February 2013 - 05:30 AM.