Most ballistics weapons are somewhat nerfed due to PGI doubling armor, without doubling shots per ton. Also, there are some disrepancies between guns making some less useful than others.Consider these tweaks a "step in the right direction"
MG: Currently does 0.4 damage (spread) per second. No heat! Damage potential for 15 minutes of continuous fire is: (60sec*15min*0.4dam) 360 points. One ton of ammo 1000 rounds, which equals 40 damage.
Suggestion: Damage multiplied by 3, shots per tonnage reduced to 750. Damage potential for single MG fired for 15 minutes is now 540 (still mostly a joke), damage per ton rises to 90.
HP tweak: lowered from 10 to 5 (MG's should not be as solid as an AC20!)
Note: I fully suspect that this will leave a single MG a weak weapon. Quad MG might be somewhat useful now.
AC2: Currently does 4 damage per second. 2 Heat per second. 75 rounds per ton. Suggested tweak: lower heat per shot from 1.0 to 0.95. Increase shots per ton by 5 to 80. Damage per ton is now 160.
HP: Lowered from 10 to 7. Lightest and smallest (1 crit), should not be as solid as other AC's
AC5: Currently does 2.94 damage per second. 0.59! heat per second. 30 rounds per ton. Suggested tweak: increase heat to 1.1 per shot, HPS is now 0.65. Increase shots per ton by 4 to 34. Damage per ton is now 160.
HP: Remains 10. Solid no nonsense AC. Suggest increasing basic range to 600, slight increase of projectile speed (UAC5 balancing)
UAC5: Currently does 4.55 damage per second. 0.91 heat. 25 rounds per ton. Suggested tweak: Increase shots per ton by 5 to 30. Damage per ton is now 150.
HP: Decrease to 8. A more complicated AC, prone to jamming. Decrease basic range to 540, slight decrease of projectile speed (AC5 tweaking - also, harder to be accurate with something that can double fire)
AC10: Currently does 4.0 damage per second. 1.2 heat per second. 15 rounds per ton. Suggested tweak: Increase shots per ton by 2 to 17. Damage per ton is now 170.
HP: Increased by 2 to 12. As solid as AC5, but more crit spaces. Suggest increasing basic range to 540, slight increase of projectile speed (LB10X balancing)
LB10X: Currently does 4.0 damage per second. 0.8 heat per second. 15 rounds per ton. Suggested tweak: Tighten spread. Increase damage per pellet by 0.1. Increase shots per ton by 1 to 16. Damage per ton is now 166.
HP: Increased by 2 to 12. Shotgun! Suggest decreasing basic range to 450, slight decrease in projectile speed (AC10 balancing, and honestly why does a shotgun have better range than a solid round?)
Gauss Rifle: Currently does 3.75 damage per second. 0.25 heat per second.Beautiful weapon!
HP: Increased from 3 to 6 (fragile, but not silly!). Introduce minimum range of 30 meters to better match other high damage sniping weapons (also, risk of point blank jam blowing up the weapon!)
AC20: Currently does 5.0 damage per second. 1.5 heat per second. 7 rounds per ton. Suggested tweak: Increase shots per ton by 1 to 8. Damage per ton is now 160.
Updated with correct damage for MGs
Edited by Jonathan Paine, 14 April 2013 - 01:50 PM.