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Upcoming Ppc And Ecm Changes.


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#1 Little Nemo

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Posted 29 January 2013 - 03:02 PM

Hopefully people are finally happy. Either way, I am.


Concerning the Large Laser, ER Large Laser, Large Pulse Laser, PPC and ERPPCs:

The Large Laser was pretty much on point where we wanted it in terms of heat generation. A proper scaling has been done to the rest of the mentioned weapons (i.e. they have all been reduced in terms of heat generated).

You will see these changes in the next patch on Feb 5th and the exact numbers will be in the patch notes.

The PPC/ERPPC vs ECM
  • Hitting an ECM enabled Mech with a PPC/ERPPC will disable the ECM functionality for 5 seconds.
  • After 5 seconds, full ECM functionality returns.
  • If an ECM is disabled and the ECM enabled Mech is hit with a PPC/ERPPC again, the 5 second counter resets to 5. It will be possible for a very skilled PPC/ERPPC shooter to disable ECM on a Mech for as long as they can keep chain hitting the ECM Mech.
  • This will be going live on Feb 19th.
The modules "Sensor Range" and "Advanced Sensor Range"
  • Will now affect ECM by increasing the detectable/targetable range of an ECM equipped Mech.
  • "Sensor Range", the first tier, will allow players to detect/target an ECM equipped Mech 15% further away than normal (200m > 230m)
  • "Advance Sensor Range", the second tier, will allow players to detect/target an ECM equipped Mech 25% further away than normal (200m > 250m)
How this affects gameplay:
  • Normally an ECM equipped Mech can only be detected/targeted between 180m-200m. I.e. there was a 20m buffer where SSRMs/LRMs could lock and fire.
  • With Sensor Range, that buffer is now 180-230m. A total of 50m buffer.
  • With Advanced Sensor Range, that buffer becomes 180-250. A total of 70m buffer.
  • Players will have an additional 50m of space to target and fire guided munitions on ECM enabled Mechs.
This too will be going live on Feb 19th.



In other news:

The crit system is taking a while to test and implement properly. We not only have to set crit chances, but we need to also adjust the health of every item equipped to a Mech. It is now at a state where we will be looking at how durable each weapon should be. Since this takes a lot of reiterative testing, this is a time consuming undertaking and will be a while before we can drop it on to the live servers. Again, I'll update you when we know more. [/color]

Edited by Skinny Pete, 29 January 2013 - 03:02 PM.


#2 Sigifrid

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Posted 29 January 2013 - 03:03 PM

I thought the sensor range already did increase the detection ability.

#3 Broceratops

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Posted 29 January 2013 - 03:05 PM

i like this. you can shoot a light with a ppc and then your lights can streak him up. or if your'e a stalker with streaks, do it yourself :P

this is actually a pretty big light ecm nerf imo. it makes them much more vulnerable in a brawl.

#4 BlackSquirrel

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Posted 29 January 2013 - 03:06 PM

^

I assumed it would have... But they never out and out said that. Good fix.

The other changes I'm really glad to hear about as well makes PPC use..interesting to see what meta effects this will have in terms of loads.

#5 Thoummim

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Posted 29 January 2013 - 03:17 PM

Will BAP have the same effect on ecm as Sensor Range, or it will do nothing ?

#6 p00k

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Posted 29 January 2013 - 03:18 PM

still don't see a reason why a team shouldn't take as many ecm's as possible, and thus as many ecm capable mechs as possible

#7 anonymous175

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Posted 29 January 2013 - 03:18 PM

I dig it. More fun to poke DDCs with.

#8 BlackSquirrel

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Posted 29 January 2013 - 03:20 PM

View PostThoummim, on 29 January 2013 - 03:17 PM, said:

Will BAP have the same effect on ecm as Sensor Range, or it will do nothing ?



No BAP is nullified by ECM.

#9 Thoummim

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Posted 29 January 2013 - 03:29 PM

View PostBlackSquirrel, on 29 January 2013 - 03:20 PM, said:

No BAP is nullified by ECM.


Okay thanks, I hoped it would do something since you can get it with c-bills and not GXP which require 9001hours of grinding.

Good thing I am a PPC lover.

Edited by Thoummim, 29 January 2013 - 03:29 PM.


#10 DocBach

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Posted 29 January 2013 - 03:30 PM

Its really disappointing how bad Beagle's gotten the shaft in this game. All of its key uses have been stripped from it and given to modules.

#11 Ravn

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Posted 29 January 2013 - 03:32 PM

I like it. DDC gets a nerf and my 3L stays as hard to hit as it ever was. Game on.

#12 BLUPRNT

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Posted 29 January 2013 - 03:34 PM

Posted this in another topic,
This will no doubt turn into another ECM debate. I believe ECM might be the only thing that will save our *sses when the Clans come and we should wait til we see what they bring before we start another ECM is OP and nerf debate. I think I read somewhere the Clans don't field ECM as it is not honorable. At least not until later in the story anyway.

#13 NRP

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Posted 29 January 2013 - 03:35 PM

Seem like good changes. I wonder if streak-equipped, non-ECM lights will start packing PPCs and extract some revenge on all those ECM lights? Would be rather funny actually.

#14 Green Mamba

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Posted 29 January 2013 - 03:37 PM

View PostNRP, on 29 January 2013 - 03:35 PM, said:

Seem like good changes. I wonder if streak-equipped, non-ECM lights will start packing PPCs and extract some revenge on all those ECM lights? Would be rather funny actually.


Too heavy and I am sure too hot now to put on lights effectively

#15 TB Freelancer

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Posted 29 January 2013 - 03:38 PM

View Postp00k, on 29 January 2013 - 03:18 PM, said:

still don't see a reason why a team shouldn't take as many ecm's as possible, and thus as many ecm capable mechs as possible


I rarely ride ECM mechs and even against ECM heavy teams I usually do better than most of theirs. I use direct fire weapons and dumb-fire missiles. Once I can see them, ECM isn't doing much to stop me from dealing damage and the only one I'd be wary of getting close to is the D-DC, the rest go down pretty easily with the improvements to the movement code.

Once knock-down is back, once the state rewinding is in, with the module changes, with PPCs getting the new effect and a balance pass in the next patch, ECM isn't going to be quite what it used to be....


...once all that happens, then we'll see where ECM really sits because right now a lot of the mechs using it have a lot of advantages that make it worse than it really is.

#16 Solis Obscuri

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Posted 29 January 2013 - 03:58 PM

View PostNRP, on 29 January 2013 - 03:35 PM, said:

Seem like good changes.  I wonder if streak-equipped, non-ECM lights will start packing PPCs and extract some revenge on all those ECM lights?  Would be rather funny actually.
More likely the CPLT-C4 with 2 ERPPCS and 4 SSRMs will be the new Streak kitty.

#17 Monky

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Posted 29 January 2013 - 04:22 PM

super troll raven 3L with an ERPPC and ECM and 290 XL engine, weeeeeee.

View PostSolis Obscuri, on 29 January 2013 - 03:58 PM, said:

More likely the CPLT-C4 with 2 ERPPCS and 4 SSRMs will be the new Streak kitty.


Unfortunately the C4's energy hardpoints are in the CT, C1 might be able to dual streak at least though. My bet is stalkers will become defacto ppc/streak boats. Awesomes might garner some revitalization on the models that have missile/energy hardpoint combos.

#18 BlackSquirrel

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Posted 29 January 2013 - 04:40 PM

View PostDocBach, on 29 January 2013 - 03:30 PM, said:

Its really disappointing how bad Beagle's gotten the shaft in this game. All of its key uses have been stripped from it and given to modules.


Beagle was always nerfed by ECM...Though to be fair I think it shouldnt be nerfed by it (Doesn't make sense, should add to teh overall detection range.

#19 twibs

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Posted 29 January 2013 - 04:44 PM

View PostSigifrid, on 29 January 2013 - 03:03 PM, said:

I thought the sensor range already did increase the detection ability.


So did I.

#20 Asmudius Heng

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Posted 29 January 2013 - 04:45 PM

View PostBlackSquirrel, on 29 January 2013 - 04:40 PM, said:


Beagle was always nerfed by ECM...Though to be fair I think it shouldnt be nerfed by it (Doesn't make sense, should add to teh overall detection range.


ECM did counter BAP - but ECM never did half of what it does in MWO so ...





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