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[Suggestion] Permanent Equipment Destruction


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#1 xengk

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Posted 31 January 2013 - 01:34 AM

Concept
Whenever a player suffer a component destruction, they will have to replace equipment or weapon lost in that component, either from their existing stock or buy a new one in mechbay.


Reasoning
  • Introduce extra layer of Risk vs. Reward element into the game.
  • Function as money sink in the game.
  • Monetization; allow player to spend MC to recover broken equipment or weapons.
  • This also allow developer control over the distribution/wide spread of a particular piece of equipment or weapon in the game, to enforce item Rarity. (especially with the introduction of Epic items)
Workings
  • Player will only have to spend Cbill to replace broken equipment and weapons but not mech chasis, armour points or ammunition(*). Think of it as "soft" RnR.
  • When Clan weapon are introduce to the game, this will allow developer to maintain the Rarity of these weaponry. Eg: If a player lost their CERPPC to component destruction, they lost it permanently.
  • Developer can manipulate price of equipment and weaponry in mechbay later to simulate market shortage or surplus.
  • If point 3 is implemented, it might encourage player to spend Cbill to stockpile equipment and weaponry, possibly even for player economy in the form of buying low and selling high at time of shortage.
  • Possible Monetization; allow player to spend MC/Cbill to instantly recover a broken equipment or weapon after a match. Especially enticing if player is about to lost their favorite Clan tech.
  • Possible Monetization; allow room to introduce MC counterpart of CBill equipment and weapons for player who want to bypass Cbill grind.


Consideration
  • Will require development of itemized list of equipment and weapon destruction after a match or in mechbay. Similar to the previous Repair & Refit list.
  • Implementation of equipment and weapon database to keep track of item creation(purchase from mechbay or loot) and destruction(destroy or sell back to mechbay).
  • Implementation of Unique ID for each piece of equipment and weapon to help counter item duplication via illegal tool or exploit.
  • Player on losing streak with little Cbill balance might become "stuck" and unable to upkeep their mechs, and have to rely on Trial mechs or spend MC to recover.
*can consider applicable to Ammunition lost to ammo explosion.

Edited by xengk, 16 May 2013 - 12:35 AM.


#2 Moogles

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Posted 09 July 2013 - 02:52 PM

If I sat here all day, typing thousands upon thousands of sentences, it wouldn't begin to explain why this will never happen.





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