Even in highest ELO brackets, groups are stomping pugs, my point still stands after MM4.
Current system:
- 4man max team: random match against pugs (stomp) or against other premade+pugs (fairly balanced match)
- 8man team: proper 8v8s
- There are possibilities for 8v8 play.
- Playing around with friends is possible to some extent.
- Pugs get matched against 4 member teams of skilled players, and its not even the 4mans fault, if there aren't 8 members online of any given mwo clan/group, they simply have no choice.
- If there are 5-7 members of clan/group of friends online they can't play a match together at all!
- If there are 2-7 members of clan/group of friends online, they can't play a match vs their own skill level, the chance of getting matched against another premade group is low.
My suggestion
- 7man max team: [N] man premades are matched against [N](if not found, [N+-1]) member premades. Rest of both team are filled with pugs.
- 8man team: proper 8v8s
- There are possibilities for 8v8 play.
- No matter the number of clanmates/friends avalilible, MWO is there for you to have fun with.
- The matches are actually interesting! Instead of stomping noobs, you are against premades and you can practice your skills similar to the 8v8 matches in some meaningful matter.
- Pugs can pick up some know-how playing side by side of the better organized players and groups.
- The new player experience would drastically improve as single good players don't have a very high rate of carrying team to a stomp fest, they could just shoot around like-minded people.
- None of those of the current system.
- If the game had a low player base, it would be problematic to find a group with the same criteria, but we all know thats not the case. Also the algorithm could be even more elastic, [N+-2] if [N+-1] not found, and so on.
This solution addressees the good teams pwning new players from a >number of players in party< approach.
From what Ive read the PGI solution will try to take good players apart from new players. But the teamplay, clan, group of friends aspect of this game will continue to suffer. Its an aspirin for a heat attack, just like the ECM balancing imho.
Edited by Chavette, 16 April 2013 - 04:22 PM.