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Streak Srm Balancing: How To


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Poll: Should SSRM's require more skill? (17 member(s) have cast votes)

Should Streak SRM's require some skill to be used effectively?

  1. Yes (15 votes [88.24%])

    Percentage of vote: 88.24%

  2. No (2 votes [11.76%])

    Percentage of vote: 11.76%

Should they function more like the Streak systems in MW4?

  1. Yes (10 votes [58.82%])

    Percentage of vote: 58.82%

  2. No (7 votes [41.18%])

    Percentage of vote: 41.18%

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#1 krolmir

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Posted 04 February 2013 - 05:48 AM

I don't know how many here have played MW4: Mercs or it's ilk, but it's deployment of streaks was ingenious. Streaks did lock in MW4, but they tracked to the part of the body aimed at when fired. They were not the fire and forget weapon that default tracks to the torsos we now have in game. In other words they required a bit of gunnery skill. You had to have the red reticule when you pulled the trigger because you were actually painting the target with the reticule, and the minute you pulled the reticule off the target you lost the lock. If you aimed at the leg when you fired the streaks went to that leg, arm, torso etc. that was targeted, however if you jerked the reticule off target just before you fired, you missed the target.


I think this is a viable solution for many reasons. First, with standard SRM's being dummy fired and no tracking ability to speak of, are kept in check due to huge spread and accuracy of the gunnery. Second, streaks can currently be mounted by ECM capable Mech's, giving those chassis complete SSRM superiority. Third, the current locking mechanism is to powerful, it allows people to fire without even having line of sight on the target, it then default tracks to their torsos, and with target decay allows mechs to fire at targets completely behind them; I have seen streaks literally make a 180 degree turn out of the firing mech to hit the target behind them.

The reason I make this argument is simple, the Clans are coming, and with them they bring SSRM 6s. There is a Timberwolf variant that has x4 SSRM 6s, and x2 ERPPCs, and some Clan mechs can mount ECM as well. So that is 60 points of homing damage that requires ZERO skill to use once lock is achieved (other than making sure to occasionally drag the reticule accross the target to maintain it), not including the 30 damage from the ERPPCs. If light mech pilots think it can be rough now, just wait........

At least in MW4 the Steak system required an iota of gunnery skill and timing. None of them missed as long as they were fired properly, meeting the requirements of the streak system, without being amazingly overpowered because they were so dumbed down a 2 year old could use them effectively.

P.S. Should have posted this earlier, but also in MW4 Streaks could be dummy fired, so if you were being ECM'd you could at least use them.....

Edited by krolmir, 05 February 2013 - 08:52 PM.


#2 Antarius

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Posted 04 February 2013 - 06:21 AM

would prefere if you have to have the reticule on target until the rockets impact, but could life with this solution too.


btw. want SRM/SSRM damage down to 2.0.

Edited by Antarius, 04 February 2013 - 06:24 AM.


#3 CancR

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Posted 04 February 2013 - 06:29 AM

We all want SSRM damage to be 2..And spread..And require skill to use...

#4 krolmir

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Posted 05 February 2013 - 07:36 PM

So only 4 people think this is a good Idea?

#5 focuspark

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Posted 05 February 2013 - 08:39 PM

View Postkrolmir, on 05 February 2013 - 07:36 PM, said:

So only 4 people think this is a good Idea?

Never played any of the MW games so since I cannot answer the second half, I cannot answer at all.

View PostAntarius, on 04 February 2013 - 06:21 AM, said:

would prefere if you have to have the reticule on target until the rockets impact, but could life with this solution too.


btw. want SRM/SSRM damage down to 2.0.

You know my preference. Have the streak work more like lasers... If you can keep on target long enough, they launch and hit.

#6 RFMarine

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Posted 05 February 2013 - 08:56 PM

well if streaks are nerfed but lagshield isnt then lights become overpowered

#7 focuspark

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Posted 05 February 2013 - 09:00 PM

View PostRFMarine, on 05 February 2013 - 08:56 PM, said:

well if streaks are nerfed but lagshield isnt then lights become overpowered

Lag shield is pretty much fixed in NA. Asia and EU have issues do limits with the speed of light.

#8 Capt Cole 117

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Posted 05 February 2013 - 09:49 PM

Compared to a normal SRM 6, streaks offer one third the damage per hard point, can be rendered useless by ECM, but are very accurate. Seems fair to me.

#9 Bhael Fire

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Posted 05 February 2013 - 09:55 PM

PLEASE for the love of bacon and avocado sandwiches stop crying about things that are not broken.

#10 Chou Senwan

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Posted 05 February 2013 - 10:56 PM

Streaks are dumb now. I'd like to either have it acquire a lock-on at the moment you pull the trigger (so it won't shoot unless you're aiming at a target, but if it shoots it tracks) or to simply have the game figure out if the missiles will hit (based on leading and such), then fires or not, as needed.

They're slightly overpowered now, and the problem only really shows up in light-with-ECM vs. light-without-ECM duels. If you have heavier mechs in the mix, or if everyone has ECM, streaks aren't a problem. But Jenner vs. Raven almost always goes the Raven's way.

Personally I'd rather have ECM weakened, not streaks.

Edited by Chou Senwan, 05 February 2013 - 10:58 PM.


#11 krolmir

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Posted 06 February 2013 - 02:04 AM

For those who aren't terrified of the 4x StreakSRM 6 Madcat, there is a 6x StreakSRM 6 Vulture with a ERPPC and an LBX 5 as supplements, putting its Alpha Stike at 110. Just Imagine that for a second. It runs 86KPH, has roughly the same armor as a Dragon, and will more than likely be plodding along with a Thor or Loki (which are 2 mechs with ECM capability for sure), and Clan StreakSRMs have an effective range of 380m.........

Forget how nasty a SplatCat can be with arty at 50M, this will do the same thing and more at 300+ easy. If that isn't enough of a reason to justify making SSRMs a little harder to use.....

#12 blinkin

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Posted 06 February 2013 - 02:45 AM

View Postfocuspark, on 05 February 2013 - 09:00 PM, said:

Lag shield is pretty much fixed in NA. Asia and EU have issues do limits with the speed of light.

well then the developers need to buff the speed of light. oh my god Einstiens ghost is staring right at me and he looks pissed!

#13 blazarian

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Posted 06 February 2013 - 03:49 AM

View Postfocuspark, on 05 February 2013 - 09:00 PM, said:

Lag shield is pretty much fixed in NA. Asia and EU have issues do limits with the speed of light.


Dunno about how "fixed" it is, but couple matches ago there were 2 guys with 800 ping with light mechs, and our team didn't hit em at all. So obviously there is some kinda lag shield still.

Edited by blazarian, 06 February 2013 - 03:49 AM.


#14 pesco

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Posted 06 February 2013 - 04:16 AM

OP is absolutely correct, Streaks should require aim to hit. They should fire in sequence, not all at once. Once fired they should hit. A given missile in the "streak" should only fire if it has a lock. A lock should exist whenever the reticle is on the target. The suggestion of homing in on the precise point that was "painted" is very good.

#15 Adrienne Vorton

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Posted 06 February 2013 - 04:43 AM

i´d say this: ssrm require the reticle to be held within the lines of the "target box" (what ever you may call the red square^^) , but other than that leave the system as it is... achieving the lock, keep the aim on the mech, ssrm´s fire and hit random locations as they do now... i guess that´s be enough...

so basically all PGI would have to do is, making loss of targetlock easier for ssrm´s :(





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