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[color=#CCCCCC]Players will be able to employ a variety of new strategies due to the large scale. Scouts and fast mechs will have an advantage, being able to cross terrain quickly. Long range builds will also enjoy the ability to hang back and launch barrages from a safe distance. Teamwork will take on a new meaning, with balanced lances dominating the field of battle. This massive map will take advantage of the upcoming 12 v 12 player support, expected to arrive sometime in April.[/color]
SPLOOSH!
hell's ya!
only sadness is that I am out tonight and can't spend a ton of time in game.
Love the camo changes and glad they are unlockable items and no longer consumables.
Tactical discussion? How big is big? what do people think this map will introduce (better tactics or more base cap rushing?)
Looking forward to having some space to play in, been dying to see what a large map would be like (and find out what LARGE means to PGI)