Example: I want to tell my teammates if we had an ecm we would of rocked them.
Situation: There are a few ".... disconnected" lines in the chat.
Problem: I have no idea how many of those are friendlies are who I am talking to, without checking each name in the table to see what team they were on, sometimes even that isn't possible, because they left earlier and there is no scroll function.
Example 2: I wanna tell one player how well he did or how cool his paintjob is.
Situation: There are a few ".... disconnected" lines in the chat.
Problem: I have no idea if he disconnected while playing, didnt pay attention to kill/disconnect messages while in game, and now I have no definite answer to if he is online or will ever see my message.
Some others:
- I would like to know via colors/letters/anything if it's a teammate or an enemy speaking into the ALL chat. Sometimes its not clear whos communicating with who, and if I want to know, I'm gonna spend atleast 5 seconds TABbing and figuring it out.
- The delay for the end game screen is looooong, but I'm sure you already know about this.
- Make pre/mid/post chats scrollable please, you could scroll the ingame chat with pageup/down keys in CB if I recall correctly.
- Make the player01 killed player02 indicators show which team killed which by color coded names by team/lance. This would help track team killers, 3 different lance color codes would show how your lances are doing, and how well which lance is doing with and give heads up info in a split second just by seeing the color of the text. For example you have a light mech lance, you see alot of Green names getting killed, you know you're lights are in trouble. Without this, you'll need to tab to see whos dieing if you aren't familiar with the names.
Example: there are a few ECMs around and you see a guy charge in around a corner and a kill message pop up, you don't know if he got killed, or did he kill somebody and its OK for you to follow him, until you hit tab that isn't a pleasant experience currently(more on that below).
- Holding TAB shouldn't disable (at least the basic) movement keys.
Example: In a highly competitive environment having a look at what mech your mates are piloting or whos living, shouldn't block you of taking a simple turn especially that for lights where moving in straight line is a death sentence. They have no way of a quick check than getting out of combat.
- Do away with the pop-up animation of the ingame scoreboard.
If you saw competitive Counterstrike gaming, you can see they have it popping up numerous times a single match to get better situational awareness. We don't need half second animations, we need to know whos around, now, not a half second later. This just adds to my previous point, a player needs to wait for the animation and can't move while looking at it, taking him out of the game for about a second. Its cumbersome to say at least.
- You have been killed stats: good to know what killed me, but I'd like to know the damage numbers, or percentages. Also which of these did the killing blow is something I'd be curious about from time to time.
- The match starting screen doesnt show the enemy mech types. And thats fine, no scouting has been done. The end game screen shows them. It would be nice (and realistic) to have them appear in the TAB screen as the match goes on and they are sighted for the first time.
I like the new UI in every other aspect though, especially it not showing kills, I made a post about it here on why I think its a great solution.
Edited by Chavette, 16 April 2013 - 05:59 PM.