I've designed around ELO systems in the past and this is tricky business... AFIAK no one has ever done an ELO system like this where teams are averaged Let me explain why.
For simplifcation assume 4 players on each team with an equal number of games, "K" value might be a difference but not enough to offset the overall trend.
Team A
800
1300
2200
2000
and
Team B
500
1000
2000
1000
so you have 6300 vs 4500 or after average 1575 vs 1125
So in fact each player now functions with an ELO rank of his teams average.. Anyone else starting to see the problem?
If team B wins all players will get the bump as if they where a 1125 player. This will cause 2 issues It will inflate the high level player more then he should be inflated, and the low level players will get less of a bump then they should.
Conversely if team B loses. The higher level player will drop less then they should, and the lower level player will drop more then should.
Or in short, in all matches the highest ranked player will gain more for a win, and loose less for a loss. Conversely a low level player will win less, and loose more per match then they should. Even with close ELO scores on a team this effect will be in place and every game will contribute to this race to the top and bottem.
Summery
Basically if I read correctly how PGI is planning to implement this they are going to have an issue. Large numbers of players on the high ELO side and large numbers of players on the low side. It may not happen in the first month, but after 2-3 months you will start to see the problem.
I assume that PGI is running ELO calcs against current data and not seeing the issue, and there are not going to either as the timeframe is too short, esp with the match maker not functioning. As right now all players are random dropped in theory the the ELO will not have as wild a race to the top and bottem as it would once there is match making based on skill. I project it would take at least 3-4 months or more to see the race to top and bottom this way.
Notes
I'm basing the timeframes on about how many drops a day the average number of pilots in my group do and running ELO calcs vs that.
Edited by Foo2rama, 07 February 2013 - 11:00 AM.