The health system on the other hand is completely broken.
There is obvious precedent for changing health values, like the 3 hp for the guass and ECM, notoriously fragile devices.
I say implement the following system:
Base health on number of crit slots, and type of device.
Devices are classified as either normal, or fragile.
Normal devices have 3 hp per crit slot, fragile devices have .5.
So a big bulky weapon like the AC20 has some survivability, whereas a medium laser has much less. This will balance out the fact that the medium laser is 10 times less likely to even get hit.
This system would also give an inventive to use weapons with more critical slots. It would make the PPC look even more attractive. The AC20 wouldn't be made of cardboard. The AC10 and LBX 10 would also be fairly sturdy.
Then Systems like Gauss and ECM will still crit easily, which will maintain the balance of them being borderline op.
If you classify double heat sinks as fragile, and standards as normal, then this gives a slight bonus to standard heat sink survivability, giving a further incentive to use the standards.
This will also make heat sink boating a little harder, as sinks will crit more often. Leaving mechs like the 6 ppc stalker something to think about.
***********************************EDIT*************************************************
A few people have said that my number values might need tweaked. That's completely fine, this system is obviously just an "idea". I just hope the devs read this post and maybe get a lightbulb above their head on how to improve the system, even if it is not my idea at all when they are done with it.
Edited by UraniumOverdose, 14 February 2013 - 09:34 AM.