Title says it. Thermals are OP and make the nice visuals of the game moot. Also, not canon.


Module To Reduce Ir Signature
Started by RedMercury, Feb 17 2013 09:55 AM
2 replies to this topic
#1
Posted 17 February 2013 - 09:55 AM
#2
Posted 17 February 2013 - 02:17 PM
RedMercury, on 17 February 2013 - 09:55 AM, said:
Title says it. Thermals are OP and make the nice visuals of the game moot. Also, not canon.
"Infrared Sensors: When using infrared sensors, any time a unit that tracks heat is “hot,” it can be more easily detected. For each heat-induced MP modifier on the target, the range of a sensor is expanded for that unit(s) by 1 hex; add 1 additional hex if the unit has been hit by an inferno attack, or is standing in a hex that is on fire."
"Units that are not “hot” cannot be detected by an IR sensor scan."
(Tactical Operations, pg. 223)
"Though the technology dates back to air-to-air combat on pre-spaceflight Terra, heat-seeking guidance systems for LRMs and SRMs did not develop until a few decades after the debut of the launchers themselves. The sensors used to enhance their accuracy against high-heat targets while retaining their range and damage profiles, however, necessitated the removal of other standard electronic sensors. As a result, these missiles are noticeably less accurate against targets that are not radiating a significant amount of heat. For this reason - and the fact that they are easily confused by open fires, such as those set by flamers and Inferno rounds - heat-seeking missiles are far less common than standard missile munitions."
"Introduced: 2340 (Terran Hegemony)"
(Tactical Operations, page 369)
IR/thermal Sensors for BattleMechs are fully canon, as are heat-seeking missiles as an alternate munition type for 'Mech-mounted missile launchers.

Thermal sensing is one of the key sensor types being developed by the Devs, as described in Dev Blog 02.
Alternate munition types (including, possibly, heat-seekers and heat-inducing/fire-starting "Inferno rounds") is something the Devs have mentioned as being planned for eventual implementation, in Ask the Devs 17.
#3
Posted 17 February 2013 - 05:58 PM
theres a component that negates heat signature and that is the null signature system.
http://www.sarna.net...ignature_System
and house liao developed something similar to that as well which is called stealth armor.
http://www.sarna.net...i/Stealth_Armor
http://www.sarna.net...ignature_System
and house liao developed something similar to that as well which is called stealth armor.
http://www.sarna.net...i/Stealth_Armor
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