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Death Of Competetive Play


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#661 M3atloaf

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Posted 20 February 2013 - 03:58 PM

View PostAnders, on 20 February 2013 - 03:26 PM, said:

However, we here at the Word of Lowtax now have chosen to stop playing all Battletech related IP's in protest of this decision. We will be all burning our copies of Battledroids in protest as a result.


Not sure if we should rejoice or join you... /torn

#662 Hawkwings

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Posted 20 February 2013 - 04:21 PM

View PostAnders, on 20 February 2013 - 03:26 PM, said:

However, we here at the Word of Lowtax now have chosen to stop playing all Battletech related IP's in protest of this decision. We will be all burning our copies of Battledroids in protest as a result.

What about your copies of Battletoads? I hear they are rare and valuable.

#663 Gammanoob

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Posted 20 February 2013 - 04:28 PM

View PostM3atloaf, on 20 February 2013 - 03:58 PM, said:

[/size]

Not sure if we should rejoice or join you... /torn


The Goons leaving would/is always a terrible sign, it means the game is on the way to tanking.

Edited by Gammanoob, 20 February 2013 - 04:29 PM.


#664 Fastidious

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Posted 20 February 2013 - 04:35 PM

View PostBigJim, on 20 February 2013 - 01:57 PM, said:

If you take our (small) unit as an average, that would equate to about 1800x players across all the teams.


Spot on, if you add up all the NA teams from week 8, you get -

NA 43 teams, 1745 players, average 40.6 players per team

There is a HUGE competitive scene out there which is honestly shocking, given how bad the support for competitive play is. The original Doom (from 1993!) enabled competitively play better than MWO currently does. I hope MWO doesn't end up in the trash bin of F2P history by ignoring basics games 20 years ago had. Competitive players are also huge recruiters to the game with streaming, videos and pulling all our friends into MWO to play with us. Once proper competitive features are there such as spectating, replays and custom/private matches the competitive scene will likely explode in growth. The community run events will lead the way, not PGI, it's always been like that for competitive play. Set us free.

#665 Multitallented

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Posted 20 February 2013 - 04:49 PM

View PostAkulakhan, on 20 February 2013 - 03:02 PM, said:



We have a scrim in fourty minutes with Ghost Bear but we'll try before that.

Any luck?

#666 M3atloaf

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Posted 20 February 2013 - 05:08 PM

So far we have had 100% success in syncing. We dropped 3 times against CGB as intended and synced with BA 1 as well. All were intended. So far, things are better than pre-phase 3 and significantly different than last night.

The down side of this is that there doesn't seem to be any other teams dropping 8mans either... so it is hard to give a solid answer at this point.

#667 Multitallented

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Posted 20 February 2013 - 05:12 PM

meh, that's good enough for me.

good night everyone... I'm going back to work on my league now...

#668 Hawkwings

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Posted 20 February 2013 - 05:28 PM

Let's see how these results fare in prime time when lots of people are dropping 8-mans.

#669 Novakaine

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Posted 20 February 2013 - 05:43 PM

Smurfs

#670 DragonsFire

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Posted 20 February 2013 - 06:05 PM

View PostHawkwings, on 20 February 2013 - 05:28 PM, said:

Let's see how these results fare in prime time when lots of people are dropping 8-mans.


I would wager that the results will largely remain the same as they have pre Phase 3, at worst having to have an 8 man ready to go to clear the queue so the proper teams can sync drop.

This thread is an exercise in why conclusions, especially those based on incomplete or misunderstood information, can be a foolhardy exercise. A little bit of patience can go a long way towards a lot of peace of mind, and a large amount of the folks that got worked up over the 35 pages of this thread got worked up for no reason.

Remember guys, it's just a game of robots shooting at one another. ;)

#671 Bubba Wilkins

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Posted 20 February 2013 - 06:20 PM

View PostM3atloaf, on 20 February 2013 - 02:30 PM, said:


We are much larger than a small group of players. We number in the thousands. RHOD alone is over 600 and the Marik league is comprised almost entirely of different groups with at least double that number.


No actually, you aren't. At $120 a shot, $5,000,000 says that there is a minimum of 41,666 founders of which you are not a member. More likely though is that there are 80,000 founders who bought in at an average of $60 each. Further speculation is that less than 20% bought into founders based on the lack of founders tags in most matches. So if the number of hard core league types numbers in the 1,000's....you're still a footnote to the community. They will implement the features which facilitate what you want in time, but right now what benefits the community as a whole is to work on the ELO system.

#672 Teralitha

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Posted 20 February 2013 - 06:24 PM

Actually the death of competitive play began when ECM was introduced into the game.....

#673 Mr 144

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Posted 20 February 2013 - 06:29 PM

View PostBubba Wilkins, on 20 February 2013 - 06:20 PM, said:


No actually, you aren't. At $120 a shot, $5,000,000 says that there is a minimum of 41,666 founders of which you are not a member. More likely though is that there are 80,000 founders who bought in at an average of $60 each. Further speculation is that less than 20% bought into founders based on the lack of founders tags in most matches. So if the number of hard core league types numbers in the 1,000's....you're still a footnote to the community. They will implement the features which facilitate what you want in time, but right now what benefits the community as a whole is to work on the ELO system.


what does competitive play...player run leagues..in house training...and controlled enviornment beta testing... have to do with being a founder?

Mr 144

#674 M3atloaf

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Posted 20 February 2013 - 06:31 PM

View PostBubba Wilkins, on 20 February 2013 - 06:20 PM, said:


No actually, you aren't. At $120 a shot, $5,000,000 says that there is a minimum of 41,666 founders of which you are not a member. More likely though is that there are 80,000 founders who bought in at an average of $60 each. Further speculation is that less than 20% bought into founders based on the lack of founders tags in most matches. So if the number of hard core league types numbers in the 1,000's....you're still a footnote to the community. They will implement the features which facilitate what you want in time, but right now what benefits the community as a whole is to work on the ELO system.



View PostFastidious, on 20 February 2013 - 04:35 PM, said:


Spot on, if you add up all the NA teams from week 8, you get -

NA 43 teams, 1745 players, average 40.6 players per team



That is just the HARDCORE league, not anything else. The Marik league is easily doubled as it has many of the houses involved, some with 300+ members. When you start talking 4000-5000 players of what is currently active and playing, that is a pretty decent chunk of the current community to **** off.

#675 Hawkwings

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Posted 20 February 2013 - 06:40 PM

View PostDragonsFire, on 20 February 2013 - 06:05 PM, said:

I would wager that the results will largely remain the same as they have pre Phase 3, at worst having to have an 8 man ready to go to clear the queue so the proper teams can sync drop.


Based on... what, exactly? Your wild guessing? has it been Friday/Saturday night yet in your little bubble of existence?

Quote

This thread is an exercise in why conclusions, especially those based on incomplete or misunderstood information, can be a foolhardy exercise. A little bit of patience can go a long way towards a lot of peace of mind, and a large amount of the folks that got worked up over the 35 pages of this thread got worked up for no reason.

Way to draw a conclusion based on incomplete information.

#676 IceSerpent

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Posted 20 February 2013 - 06:43 PM

View PostBubba Wilkins, on 20 February 2013 - 06:20 PM, said:


No actually, you aren't. At $120 a shot, $5,000,000 says that there is a minimum of 41,666 founders of which you are not a member. More likely though is that there are 80,000 founders who bought in at an average of $60 each. Further speculation is that less than 20% bought into founders based on the lack of founders tags in most matches. So if the number of hard core league types numbers in the 1,000's....you're still a footnote to the community. They will implement the features which facilitate what you want in time, but right now what benefits the community as a whole is to work on the ELO system.


So, being a legendary founder yourself, you've never seen the actual breakdown of how many founder packages were bought, you don't know that there is an option to hide founder's icon, and you are apparently unable to comprehend that founders (or non-founders) have nothing to do with the topic being discussed...yet you decided to post that drivel...for what purpose exactly?

#677 DragonsFire

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Posted 20 February 2013 - 06:55 PM

View PostHawkwings, on 20 February 2013 - 06:40 PM, said:


Based on... what, exactly? Your wild guessing? has it been Friday/Saturday night yet in your little bubble of existence?


Way to draw a conclusion based on incomplete information.


Considering that it's prime time in North America right now and our group has had no issues sync dropping, that's what I'm basing it on. And seeing as how Jade Wolf has been successful as well, I would say no wild guesses were used, not some 'bubble of existence'.

As to your second reply, either you missed the point or being purposefully obtuse. Either way, it's a game and I'm here to enjoy it when I can, and it's not something you'll find me getting mad over anyways.

Edited by DragonsFire, 20 February 2013 - 06:55 PM.


#678 M3atloaf

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Posted 20 February 2013 - 06:55 PM

View PostDragonsFire, on 20 February 2013 - 06:05 PM, said:

This thread is an exercise in why conclusions, especially those based on incomplete or misunderstood information, can be a foolhardy exercise. A little bit of patience can go a long way towards a lot of peace of mind, and a large amount of the folks that got worked up over the 35 pages of this thread got worked up for no reason.


Yet one more person that obviously has been posting but not listening to what has been said. Yesterday, 8-man queues were unable to sync properly. It has been stated many times. Not only were the queues broken in that we were syncing with 4-mans and lone wolves, but we weren't able to sync with anyone who had an ELO much different than ours. As we said, two teams with vastly different ELO could queue to sync and would sit for 3-4 minutes. As soon as another team would launch similar to one of the first two, it would match them together and leave the third team high and dry.

This simply isn't the case today. They fixed the lone wolf queue times and the issues with 8-mans hitting lone wolves/4-mans. They have also done something to matchmaking to allow us to sync as it is working against teams of vastly higher ELO now.

Don't sit here and tell me that voicing our opinion did noting and that we wasted our time. Things were changed on the back end despite PGI not denoting it to the public. It isn't the first time that they have ninja patched something and not told us. It might be the first time they have ninja patched in the last 12 hours though.

Even worse, you're being a hypocrite in saying that voicing our opinion isn't worthwhile but that it is OK when the solo droppers and 4-mans complained.

#679 Hawkwings

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Posted 20 February 2013 - 07:01 PM

View PostDragonsFire, on 20 February 2013 - 06:55 PM, said:


Considering that it's prime time in North America right now and our group has had no issues sync dropping, that's what I'm basing it on. And seeing as how Jade Wolf has been successful as well, I would say no wild guesses were used, not some 'bubble of existence'.

As to your second reply, either you missed the point or being purposefully obtuse. Either way, it's a game and I'm here to enjoy it when I can, and it's not something you'll find me getting mad over anyways.

Wednesday evening is not prime time.

As to the second point, I'm making fun of you for drawing a conclusion (8-mans will sync just fine) based on little to no information, despite saying in your post that people shouldn't draw conclusions based on incomplete information.

#680 DragonsFire

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Posted 20 February 2013 - 07:01 PM

View PostM3atloaf, on 20 February 2013 - 06:55 PM, said:

[/size]

Yet one more person that obviously has been posting but not listening to what has been said. Yesterday, 8-man queues were unable to sync properly. It has been stated many times. Not only were the queues broken in that we were syncing with 4-mans and lone wolves, but we weren't able to sync with anyone who had an ELO much different than ours. As we said, two teams with vastly different ELO could queue to sync and would sit for 3-4 minutes. As soon as another team would launch similar to one of the first two, it would match them together and leave the third team high and dry.

This simply isn't the case today. They fixed the lone wolf queue times and the issues with 8-mans hitting lone wolves/4-mans. They have also done something to matchmaking to allow us to sync as it is working against teams of vastly higher ELO now.

Don't sit here and tell me that voicing our opinion did noting and that we wasted our time. Things were changed on the back end despite PGI not denoting it to the public. It isn't the first time that they have ninja patched something and not told us. It might be the first time they have ninja patched in the last 12 hours though.

Even worse, you're being a hypocrite in saying that voicing our opinion isn't worthwhile but that it is OK when the solo droppers and 4-mans complained.


M3atloaf, I've got no b33f with you man. ;)

And if you'll read back in the thread, although I don't blame you if you don't, I mentioned yesterday, during this entire hubbub, that this was likely due to a defect not found in internal testing that cropped up during live deployment. I was playing yesterday too and also noticed the issue from both sides.

I never said that there wasn't a legitimate concern. My point was that there is entirely too much chicken little and sky is falling madness being thrown about that's of no constructive use to the user base, nor the devs. I realize that it is our base nature to be reactionary about a good many things. And voicing your opinions or concerns isn't a bad thing either. But to do so without first taking a step back, having some patience, and just raging on the forums (not saying you were, just making a general statement) does nothing to lend a lot of credence to said concern.





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