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New Module - Lock Concealment


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#1 Garrath

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Posted 20 February 2013 - 08:30 AM

Since there are so many tools to make LRMS disabled or avoidable, namely ECM and more relevant to this discussion, the missiles incoming warning, I think it's time to make a new module to counter some of this.

I suggest a module that prevents the enemy from receiving the 'Incoming Missiles' warning. This allows LRMs to position and ambush enemies like anyone else, without a blazing warning for everyone to see.

Alternatively, the module could delay the time the warning comes out, eg:
Rank 1- 1.5 sec
Rank 2- 3 sec
Rank 3- 4.5 sec

With all the effects ECM, etc has had on LRMS, I think this would make a good addition/option.

There are just too many free, skilless, warnings atm, you know you've been targetted, you know you've been tagged, you know missiles have left someone's launcher 1k away...I think it's time to even it out a little.

#2 focuspark

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Posted 20 February 2013 - 09:52 AM

Reasonable request. Comes in levels. Doesn't seem over powered.

Good job mate. +1

#3 Mechteric

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Posted 20 February 2013 - 10:30 AM

Interesting idea, also even a module that prevent the enemy Betty from letting them know they were targetted by you. Would be great for scouts who want to remain hidden while gathering info.

#4 focuspark

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Posted 20 February 2013 - 10:32 AM

View PostCapperDeluxe, on 20 February 2013 - 10:30 AM, said:

Interesting idea, also even a module that prevent the enemy Betty from letting them know they were targetted by you. Would be great for scouts who want to remain hidden while gathering info.

Prevent = bad, delay = good.

#5 Mechteric

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Posted 20 February 2013 - 11:09 AM

View Postfocuspark, on 20 February 2013 - 10:32 AM, said:

Prevent = bad, delay = good.


nothing bad about it actually since it doesn't necessarily mean you're getting hit or about to be hit, so its no different than before when Bbetty didn't tell you that you were being targeted. Plus by taking up a module slot its a choice the player has to make if that is worth more to them than other combinations of modules that may work better. Nothing OP about it at all, just another tool in the chest for the sneaky types.

Edited by CapperDeluxe, 20 February 2013 - 11:10 AM.


#6 blinkin

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Posted 20 February 2013 - 11:42 AM

adding to my big list of module ideas.

http://mwomercs.com/...__fromsearch__1

Edited by blinkin, 21 February 2013 - 12:12 PM.


#7 focuspark

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Posted 20 February 2013 - 12:05 PM

View PostCapperDeluxe, on 20 February 2013 - 11:09 AM, said:


nothing bad about it actually since it doesn't necessarily mean you're getting hit or about to be hit, so its no different than before when Bbetty didn't tell you that you were being targeted. Plus by taking up a module slot its a choice the player has to make if that is worth more to them than other combinations of modules that may work better. Nothing OP about it at all, just another tool in the chest for the sneaky types.

If notification of being targeted is part of the games UX, then having the ability to remove it complete for some is bad. It would be just as annoying as ECM's influence on FFID.

#8 Garrath

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Posted 21 February 2013 - 08:08 AM

View PostCapperDeluxe, on 20 February 2013 - 10:30 AM, said:

Interesting idea, also even a module that prevent the enemy Betty from letting them know they were targetted by you. Would be great for scouts who want to remain hidden while gathering info.


I like that, but following the same time delay idea and the two could be combined in the same module. That way the module itself could be beneficial for more than just missile applications.

Edited by Garrath, 21 February 2013 - 08:08 AM.






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