Second, sorry, we will never be able to use true DHS. They're too OP, you can tell, because of reasons. The Devs said so, and they would never lie to us, right? Guess we will have to wait another 10 years for the next MW game to give real DHS a shot.
Really, my main point is... I would want to test some of this stuff. By I, I mean me, as a beta tester, not me, as a paying video game customer? There should be a group, separate from the internal testing team, that lets a much larger, international, independent group of testers with different pings, bandwidth, computer specs, etc. sample material content and balance aggressively, practice with radical changes, just throw stuff at the wall and see what sticks. You know, stuff to extreme or rigorous for the masses who just want to play a polished game in beta.
I would be willing to sacrifice my "fun" and my game time in order to try and make this game better for everyone else. I want my beta testing to be just that, testing, not grinding for cbills or min-maxing builds. No cap rushes, no winning or losing. Just straight up testing the game and content to be released, balancing weapons on the fly, picking what values work best for modules, stuff like that.
I think even a group of 100-200 players would do wonders for quality control and feedback. Give us NDA, wipe everything every minute, I don't care. If people could take the time to give valid feedback, make thought out suggestions that are actually heeded, and take the time to make this game everything it could be, it would be awesome and advance the game much faster than we can now. Am I alone on this? Would anyone else be willing to stop playing and start really, actually, 100% testing?
TL;DR version: There should be dedicated player testers to test and tweak and try to balance the more extreme, radical, crazy stuff. This isnt about DHS. No games, no winning, no cbills, just tests
Edited by Team Leader, 20 February 2013 - 06:34 PM.