Patch Notes - 1.3.391 - 05-MAY-2015

by Alexander Garden in [ Patch Notes ] on, May 5, 2015 12:00 AM UTC 44  comments
Tuesday, May 5th 2015 @ 10AM PDT - 1PM PDT
Patch Number : 1.3.391.0

Greetings MechWarriors,

When the dust from the First Battle of Tukayyid had settled, Clan and Inner Sphere forces alike gazed upon the devastation to see a single flag planted among the ruined husks and torn components of over 17,000 MechWarriors; the banner of Clan Wolf was standing as testament to the collective strength of the victorious Clans.

All who dared visit the epicenter of this battleground and chanced to reflect upon the remains under their feet may have discovered a singular message, scorched as a crude monument into the impaled wreckage of a TDR-5SS:

“This planet claimed by Mercstar, in the name of Clan Wolf.”

In the aftermath of this First Battle of Tukayyid, the territories of the Inner Sphere and Clan Factions have been reset. The War for the Inner Sphere rages on, and in this first patch of May we introduce a new Community Warfare battleground on which to continue the fight: the Vitric Forge.

A new Champion 'Mech is also joining the fray: the JagerMech JM6-A{C}.

Rounding out the patch we have the addition of a NARC indicator to the HUD, some collision clean-ups on HPG Manifold, a change to the Private Match creation system, additional improvements to the Patcher and Repair Tool systems, along with an array of other bug fixes.


Change Log

New Community Warfare Map

Vitric Forge

The superstition associated with the main-sequence blue giant that looms at the center of this system is as ancient and convoluted as its debris ring, through which the orbit of this planet intersects.
Mythos from Cthugha to Odin has been attributed to this system since before the Inner Sphere was imagined; the scorched orb of blood-red corundum on which the SDS base is located has done much to encourage them.

The only thing keeping the planet from cometary armageddon is the eccentricity of its 1700-year orbit, which at present is entering its apogee. In the interim, the extremely thin atmosphere present here is just enough to disintegrate the relatively minor peripheral debris. By that virtue at least, the SDS will be under little threat of natural bombardment for several centuries.

Attacking forces will find this mission most challenging, as the terrain is devoid of obvious approach-paths and provides only sparse cover inside the many craters scarring its surface.
Focused teamwork and measured approaches with 'Fire & Maneuver' and 'Leapfrogging' tactics are paramount on this battleground, as there is no hope of advancement without exposure. Coordination and adaptability will be the most valuable tactics for disrupting enemy cohesion.




New Champion 'Mech

JagerMech JM6-A(C)
Tonnage: 65
Engine: 260 XL
  • Top Speed: 64.8 kph
  • Max Engine Rating: 315
Torso Movement:
  • 90 degrees to each side.
  • 20 degrees up and down.
Arm Movement:
  • 0 degrees to each side.
  • 35 degrees up and down.
Armor: 304 (Standard)
Internal Structure: Endo-Steel
Weapons & Equipment:
  • Left Arm: SRM 6 x2, Ultra AC/5
  • Left Torso: SRM Ammo x2, Ultra AC/5 Ammo x2, Double Heat Sink
  • Center Torso: Engine
  • Right Torso: SRM Ammo x2, Ultra AC/5 Ammo, Double Heat Sink
  • Right Arm: SRM 6 x2, Ultra AC/5
Hardpoints:
  • Left Arm: 1 Ballistic, 2 Missile
  • Left Torso: 1 Energy, 1 AMS
  • Right Torso: 1 Energy
  • Right Arm: 1 Ballistic, 2 Missile
Heat Sinks: 12 Double
Jump Jets: 0 (0 Max)
ECM Capable?: No
Module Slots:
  • Mech: 1
  • Consumable: 2
  • Weapon: 2
Movement Archetype: Medium
Quirks:
  • Additional Structure (LT) +7
  • Additional Structure (RT) +7
  • Ballistic Range +20%
  • Ballistic Velocity +10%
  • Laser Duration -10%
  • Missile Cooldown +20%
  • Missile Heat Generation -10%
30% XP bonus when used.


'Mech Changes
  • Adder now has animated talons. This change did not release with this patch. It is now set for the May 19th patch.

Gameplay

  • A new Community Warfare map has been added: "Vitric Forge"
Changes to the behaviour of the 'Play Now' button on the main screen:
  • Pressing 'Play Now' will no longer ask the player what type of game they wish to create (Public or Private).
  • Players will now be added to the Public matchmaking queue by default. 
  • Creation of Private matches has been moved to the Social window.
New NARC HUD element:
  • When your 'Mech has been tagged with a NARC Beacon, a new HUD element will appear in the bottom left corner of your View Square. This is the same area in which the View Zoom Magnification level is displayed.
  • The HUD element will stay on-screen for as long as the NARC Beacon is active.

Bug Fixes
Re-factored the crosshair and targeting displays for NVIDIA 3D Vision:
  • Crosshair, Weapon Group, Distance Finder, and Targeting Box are all now on the same depth plane.
  • The line that connects the arm and torso crosshairs now works correctly.
  • The targeting reticle and target info box will now appear on the correct depth plane when using Advanced Zoom.
  • Fixed an issue where you would see both the normal crosshair and the red crosshair when damaging a game object.

  • Thermal Vision brightness levels have been adjusted for several 'Mechs.
  • All weapons with a Max Range over 1500m will now register their damage correctly.
  • Clan Large Pulse Laser Range Module 5 tooltip now displays the correct percentage.
  • Fixed an issue where committing Drop Deck changes in a Community Warfare queue screen would not save correctly.
  • Spamming the 'Click To Spectate' button will no longer cause the transition animation to repeat.
  • Fixed an issue where the HUD text for Consumable Modules could be grayed out.
  • Fixed an issue where the UAV icon would display briefly on the HUD when any Cool Shot consumable was used.
  • Fixed an issue where the O-GEN would sometimes not be labelled on the HUD as 'Destroyed' after being destroyed.
  • Fixed an issue where the total rewards on the End of Round screen were not displaying correctly when receiving the 'First Capture' reward.
  • Players can now delete an existing key-binding in the Keyboard Settings screen by clicking the 'X' icon that will appear when hovering over the current binding.
  • Long Device names will no longer be cut off in the VoIP Settings screen.
  • Added numerical references for all sliders in Settings.
  • Updated all Ghost Bear Faction Patterns with improved material.
  • Game client will now launch in 64-bit mode by default on 64-bit systems.
  • Increased fidelity to collisions on HPG Manifold buildings. More to come...

Patcher/Repair Tool
  • Downloading a file will now prompt for retry when the downloaded bytes don't match the expected size (MD5 error).
  • Repair Tool will now create error logs in the output window when encountering fatal exceptions.
  • Patcher checks for existence of temp directory and creates it if needed.
  • Fixed a Patcher crash under Windows XP.

See you on the battlefield!
- The MechWarrior® Online™ Team

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