Starts: Jun 6th 5:00:01 PM (PDT) / Jun 7th 12:00:01 AM (UTC)
Ends: Jul 2nd 4:59:59 PM (PDT) / Jul 2nd 11:59:59 PM (UTC)
Time Left: ...

The Daily Prize

Daily Challenge

Achieve a Match Score of at least 80 in 1 Match through the day and receive a prize of 200,000 C-Bills (limit once per day).

The Daily Challenge is achievable once per day every day, running from June 7th at 12:01 AM UTC until July 2nd at 11:59 PM UTC!

Bonus Challenge

For every fifth day you complete a Daily Challenge, you'll also receive 50 MC!

For example: A player completes the Daily Challenge for June 7th, 8th, 9th, 10th, and 12th. As they completed the Daily Challenge for five days total, they would receive 50 MC from completing the Bonus Challenge condition. If the player then completes the Daily Challenge again for June 13th, 14th, 15th, 18th, and 21st, they would then receive another 50 MC!

Daily Challenge and Bonus Challenge rewards will be injected hourly, as they are achieved.

For example: A player achieved the Standard Daily Challenge at 3:37 PM UTC. They would thus receive their standard reward at 4:00 PM UTC.

For example: A player achieved a Bonus Challenge at 6:22 PM UTC after achieving their fifth Daily Challenge. They would thus receive both the Daily Challenge Reward and the Bonus Challenge Reward at 7:00 PM UTC.


Eligible Game Modes (any combination):

Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)


Daily Prize Tracker

Please Note: Calendar dates are set according to the UTC timezone. For example, the start of Wednesday June 7th at Midnight in the calendar below translates to June 6th at 5:00 PM in the Pacific timezone. Keep that in mind as you track these Events!

TIME LEFT TODAY (Jun 28)

...

hh:mm:ss


Please refresh your Event page when checking the timer and your Event progress to ensure accuracy!

Challenge progress statuses are updated every hour

Jun. 7th8th9th10th11th12th13th14th15th16th17th18th
            

Challenge progress statuses are updated every hour

19th20th21st22nd23rd24th25th26th27th28th29th30thJul. 1st2nd
              
Number of Daily Challenges CompletedTotal C-BillsTotal Bonus MC
000 MC

Summer Blast Calendar

Important Note: Individual Challenges can only be completed once! In the calendar below, the Match Score Challenge is listed for each day on which that Challenge is active. However, you can only complete a Challenge and receive its associated Reward once. Completing the Match Score Challenge on its first day would not enable you to complete it again on any of its following days.

Please also note that Calendar dates are set according to the UTC timezone. For example, the start of Wednesday June 7th at Midnight in the calendar below translates to June 6th at 5:00 PM in the Pacific timezone. Keep that in mind as you track these Events!


SundayMondayTuesdayWednesdayThursdayFridaySaturday

28

 

29

 

30

 

31

 

01

 

02

 

03

 

04

 

05

 

06

 

07

Week 1

Match Score Challenge

Group Victory Challenge

Faction Play Participation Challenge

08

 

Match Score Challenge

Group Victory Challenge

Faction Play Participation Challenge

XP Challenge

09

 

Match Score Challenge

XP Challenge

10

 

Match Score Challenge

Pew Pew Challenge

Protected Challenge

11

Week 2

Protected Challenge

UAV Destruction Challenge

UAV Deployment Challenge

12

 

UAV Destruction Challenge

UAV Deployment Challenge

13

 

UAV Destruction Challenge

UAV Deployment Challenge

14

 

UAV Destruction Challenge

UAV Deployment Challenge

15

 

Scouting Participation Challenge

Zap Challenge

16

 

Faction Play Victory Challenge

17

 

Lance In Formation Challenge

Group Participation Challenge

18

Week 3

Group Participation Challenge

Bug Legs Challenge

19

 

Bug Legs Challenge

Bzzzzt Challenge

20

 

Bug Legs Challenge

Medium Assist Challenge

Scouting Victory Challenge

21

 

Medium Assist Challenge

Scouting Victory Challenge

22

 

Medium Assist Challenge

Faction Play Match Score Challenge

23

 

Faction Play Match Score Challenge

Accuracy Challenge 1

Accuracy Challenge 2

24

 

Accuracy Challenge 1

Accuracy Challenge 2

XP Challenge 2

25

Week 4

Accuracy Challenge 1

Accuracy Challenge 2

XP Challenge 2

Rush Hour Challenge

Oh Canada! Challenge

26

 

Accuracy Challenge 1

Accuracy Challenge 2

XP Challenge 2

Rush Hour Challenge

Quick Play Victory Challenge

Oh Canada! Challenge

27

 

Rush Hour Challenge

Oh Canada! Challenge

28

 

Heavy Duty Challenge

Assassination Challenge

Oh Canada! Challenge

29

 

Group Participation Challenge 2

Oh Canada! Challenge

30

 

Group Participation Challenge 2

Kapow Challenge

Oh Canada! Challenge

01

 

Group Participation Challenge 2

Trigger Happy Challenge

Oh Canada! Challenge

02

 

Group Participation Challenge 2

Trigger Happy Challenge

Oh Canada! Challenge

03

 

04

 

05

 

06

 

07

 

08

 


Week 1 (June 7th - June 10th)





Match Score Challenge (Back to Top)

Starts: Jun 6th 5:00:01 PM (PDT) / Jun 7th 12:00:01 AM (UTC);
Ends: Jun 10th 4:59:59 PM (PDT) / Jun 10th 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Accumulate a total Match Score of 4,000 0 of 4,000
Combat Radio Warhorn and 500,000 C-Bills

Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting




Group Victory Challenge (Back to Top)

Starts: Jun 6th 5:00:01 PM (PDT) / Jun 7th 12:00:01 AM (UTC);
Ends: Jun 8th 4:59:59 PM (PDT) / Jun 8th 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Win 2 Matches while in the Quick Play Group Queue 0 of 2
100 MC

Eligible Game Modes (any combination):
Quick Play (Group Queue Only)




Faction Play Participation Challenge (Back to Top)

Starts: Jun 6th 5:00:01 PM (PDT) / Jun 7th 12:00:01 AM (UTC);
Ends: Jun 8th 4:59:59 PM (PDT) / Jun 8th 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Play 2 Faction Play Invasion Matches 0 of 2
2 Clan Hex Warhorns

Eligible Game Modes (any combination):
Faction Play Invasion (Solo or Group Queue)




XP Challenge (Back to Top)

Starts: Jun 7th 5:00:01 PM (PDT) / Jun 8th 12:00:01 AM (UTC);
Ends: Jun 9th 4:59:59 PM (PDT) / Jun 9th 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Accumulate 15,000 XP across any combination of Game Modes 0 of 15,000
10,000 GXP

Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)




Pew Pew Challenge (Back to Top)

Starts: Jun 9th 5:00:01 PM (PDT) / Jun 10th 12:00:01 AM (UTC);
Ends: Jun 10th 4:59:59 PM (PDT) / Jun 10th 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Accumulate a total of 200 Damage against Enemy 'Mechs using either an Inner Sphere Small Laser or a Clan ER Small Laser 0 of 200
1 'Mech Bay

Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)

Additional Notes:
You must achieve at least 200 DMG with one of the specified weapons. Accumulating 100 DMG with the IS Small Laser and 100 DMG with the Clan Small Laser would not count.




Protected Challenge (Back to Top)

Starts: Jun 9th 5:00:01 PM (PDT) / Jun 10th 12:00:01 AM (UTC);
Ends: Jun 11th 4:59:59 PM (PDT) / Jun 11th 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Achieve a total of 80 in-game 'Protected Light' or 'Protect Medium' actions while piloting a Light or Medium 'Mech (any combination) 0 of 80
Med Kit Standing Cockpit Item and 300,000 C-Bills

Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)

Additional Notes:
Protected Light/Medium:

  • Be in a Light or Medium 'Mech
  • Stay close to a 'Mech that is at least 2 Weight Classes higher than your 'Mech
  • Both you and the associated teammate must be engaged with the Enemy
  • The associated 'Protected' action will be triggered every 8 seconds, if not interrupted



Week 2 (June 11th - June 17th)





UAV Destruction Challenge (Back to Top)

Starts: Jun 10th 5:00:01 PM (PDT) / Jun 11th 12:00:01 AM (UTC);
Ends: Jun 14th 4:59:59 PM (PDT) / Jun 14th 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Shoot down 5 Enemy UAVs 0 of 5
5 UAV Consumables
Shoot down 10 Enemy UAVs 0 of 10
5 UAV Consumables
Shoot down 20 Enemy UAVs 0 of 20
10 UAV Consumables
Shoot down 30 Enemy UAVs 0 of 30
10 UAV Consumables

Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)

Additional Notes:
Goals for each level of this Challenge stack to the next. For example, shooting down 5 Enemy UAVs for Goal 1 will require only 5 more Enemy UAVs shot down to achieve Goal 2, and so on.




UAV Deployment Challenge (Back to Top)

Starts: Jun 10th 5:00:01 PM (PDT) / Jun 11th 12:00:01 AM (UTC);
Ends: Jun 14th 4:59:59 PM (PDT) / Jun 14th 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Detect a cumulative total of 20 Enemy 'Mechs using UAVs you deployed 0 of 20
1,000,000 C-Bills and a Ram's Horn Warhorn

Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)




Scouting Participation Challenge (Back to Top)

Starts: Jun 14th 5:00:01 PM (PDT) / Jun 15th 12:00:01 AM (UTC);
Ends: Jun 15th 4:59:59 PM (PDT) / Jun 15th 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Play 5 Scouting Matches, achieving a Match Score of at least 50 in each Match 0 of 5
500,000 C-Bills

Eligible Game Modes (any combination):
Faction Play (Solo or Group Queue, Scouting only)




Zap Challenge (Back to Top)

Starts: Jun 14th 5:00:01 PM (PDT) / Jun 15th 12:00:01 AM (UTC);
Ends: Jun 15th 4:59:59 PM (PDT) / Jun 15th 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Accumulate a total of 300 Damage or more using an Inner Sphere PPC or ERPPC, or a Clan ERPPC 0 of 300
1,000,000 C-Bills

Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)

Additional Notes:
You must achieve at least 300 DMG with one or combination of the two specified Faction weapons. Accumulating 200 DMG with the IS PPC and 100 DMG with the Clan ERPPC would not count. However, accumulating 200 DMG with the IS PPC and 100 DMG with the IS ERPPC would count.




Faction Play Victory Challenge (Back to Top)

Starts: Jun 15th 5:00:01 PM (PDT) / Jun 16th 12:00:01 AM (UTC);
Ends: Jun 16th 4:59:59 PM (PDT) / Jun 16th 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Win 2 Matches of any Faction Play Invasion match, with a Match Score of at least 100 in each 0 of 2
100 MC

Eligible Game Modes (any combination):
Faction Play (Solo or Group Queue, Invasion only)




Lance In Formation Challenge (Back to Top)

Starts: Jun 16th 5:00:01 PM (PDT) / Jun 17th 12:00:01 AM (UTC);
Ends: Jun 17th 4:59:59 PM (PDT) / Jun 17th 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Achieve 20 'Lance In Formation' match actions 0 of 20
Duct Tape Hanging Cockpit Item and 500,000 C-Bills

Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)




Group Participation Challenge (Back to Top)

Starts: Jun 16th 5:00:01 PM (PDT) / Jun 17th 12:00:01 AM (UTC);
Ends: Jun 18th 4:59:59 PM (PDT) / Jun 18th 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Play 6 Group Matches, with a Match Score of at least 80 in each 0 of 6
1 'Mech Bay

Eligible Game Modes (any combination):
Quick Play (Group Queue only)
Faction Play (Group Queue only, Invasion or Scouting)



Week 3 (June 18th - June 25th)





Bug Legs Challenge (Back to Top)

Starts: Jun 17th 5:00:01 PM (PDT) / Jun 18th 12:00:01 AM (UTC);
Ends: Jun 20th 4:59:59 PM (PDT) / Jun 20th 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Destroy 20 Enemy 'Mech Components 0 of 20
2 Screaming Surat Warhorns

Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)




Bzzzzt Challenge (Back to Top)

Starts: Jun 18th 5:00:01 PM (PDT) / Jun 19th 12:00:01 AM (UTC);
Ends: Jun 19th 4:59:59 PM (PDT) / Jun 19th 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Accumulate 400 DMG with an Inner Sphere Large Laser or ER Large Laser, or Clan ER Large Laser 0 of 400
1 Kickers Warhorn and 300,000 C-Bills

Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)

Additional Notes:
You must achieve at least 400 DMG with one of the specified weapons. Accumulating 300 DMG with the IS Large Laser and 100 DMG with the Clan ER Large Laser would not count.




Medium Assist Challenge (Back to Top)

Starts: Jun 19th 5:00:01 PM (PDT) / Jun 20th 12:00:01 AM (UTC);
Ends: Jun 22nd 4:59:59 PM (PDT) / Jun 22nd 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Accumulate 50 Kill Assists while piloting Medium 'Mechs 0 of 50
500,000 C-Bills

Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)




Scouting Victory Challenge (Back to Top)

Starts: Jun 19th 5:00:01 PM (PDT) / Jun 20th 12:00:01 AM (UTC);
Ends: Jun 21st 4:59:59 PM (PDT) / Jun 21st 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Win 5 Scouting Matches, with a Match Score of at least 50 in each 0 of 5
1 Sonic Boom Warhorn and 300,000 C-Bills

Eligible Game Modes (any combination):
Faction Play (Solo or Group Queue, Scouting only)




Faction Play Match Score Challenge (Back to Top)

Starts: Jun 21st 5:00:01 PM (PDT) / Jun 22nd 12:00:01 AM (UTC);
Ends: Jun 23rd 4:59:59 PM (PDT) / Jun 23rd 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Accumulate 1,000 Match Score across any combination of Faction Play Game Modes 0 of 1,000
1 Cameron Star Warhorn and 1 Clan Dagger Warhorn

Eligible Game Modes (any combination):
Faction Play (Solo or Group Queue, Invasion or Scouting)




Accuracy Challenge 1 (Back to Top)

Starts: Jun 22nd 5:00:01 PM (PDT) / Jun 23rd 12:00:01 AM (UTC);
Ends: Jun 26th 4:59:59 PM (PDT) / Jun 26th 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Accumulate 10 Kill or KMDDs against Heavy or Assault 'Mechs while piloting Light or Medium 'Mechs 0 of 10
Strawberry Waffles Standing Cockpit Item and 1,500,000 C-Bills

Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)




Accuracy Challenge 2 (Back to Top)

Starts: Jun 22nd 5:00:01 PM (PDT) / Jun 23rd 12:00:01 AM (UTC);
Ends: Jun 26th 4:59:59 PM (PDT) / Jun 26th 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Accumulate 10 Kills or KMDDs against Light or Medium 'Mechs while piloting Heavy or Assault 'Mechs 0 of 10
Sundae Standing Cockpit Item and 1,000,000 C-Bills

Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)




XP Challenge 2 (Back to Top)

Starts: Jun 23rd 5:00:01 PM (PDT) / Jun 24th 12:00:01 AM (UTC);
Ends: Jun 26th 4:59:59 PM (PDT) / Jun 26th 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Accumulate 20,000 XP across any combination of Game Modes 0 of 20,000
2,000,000 C-Bills

Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)



Week 4 (June 25th - July 2nd)





Rush Hour Challenge (Back to Top)

Starts: Jun 24th 5:00:01 PM (PDT) / Jun 25th 12:00:01 AM (UTC);
Ends: Jun 27th 4:59:59 PM (PDT) / Jun 27th 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Accumulate 40 Kill Assists while piloting Light 'Mechs 0 of 40
Disco Ball Hanging Cockpit Item, Disco Light Standing Cockpit Item, and 300,000 C-Bills

Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)




Quick Play Victory Challenge (Back to Top)

Starts: Jun 25th 5:00:01 PM (PDT) / Jun 26th 12:00:01 AM (UTC);
Ends: Jun 26th 4:59:59 PM (PDT) / Jun 26th 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Win 2 Matches in Quick Play Solo Queue, with a Match Score of at least 80 in each 0 of 2
100 MC

Eligible Game Modes (any combination):
Quick Play (Solo Queue only)




Heavy Duty Challenge (Back to Top)

Starts: Jun 27th 5:00:01 PM (PDT) / Jun 28th 12:00:01 AM (UTC);
Ends: Jun 28th 4:59:59 PM (PDT) / Jun 28th 11:59:59 PM (UTC);

Challenge Running

Challenge progress statuses are updated every hour

GoalProgressReward
Accumulate 2,000 Damage against Enemy 'Mechs 0 of 2,000
1,500,000 C-Bills

Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)




Assassination Challenge (Back to Top)

Starts: Jun 27th 5:00:01 PM (PDT) / Jun 28th 12:00:01 AM (UTC);
Ends: Jun 28th 4:59:59 PM (PDT) / Jun 28th 11:59:59 PM (UTC);

Challenge Running

Challenge progress statuses are updated every hour

GoalProgressReward
Achieve 1 Kill or KMDD against an Enemy Heavy or Assault 'Mech 0 of 1
15 Supply Cache Keys and the 'Target 2' Decal

Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)




Group Participation Challenge 2 (Back to Top)

Starts: Jun 28th 5:00:01 PM (PDT) / Jun 29th 12:00:01 AM (UTC);
Ends: Jul 2nd 4:59:59 PM (PDT) / Jul 2nd 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Play 10 Group Matches in any combination of Quick Play or Faction Play, each with a Match Score of at least 80 0 of 10
Radial Warhorn and 500,000 C-Bills

Eligible Game Modes (any combination):
Quick Play (Group Queue only)
Faction Play (Group Queue only, Invasion or Scouting)




Kapow Challenge (Back to Top)

Starts: Jun 29th 5:00:01 PM (PDT) / Jun 30th 12:00:01 AM (UTC);
Ends: Jun 30th 4:59:59 PM (PDT) / Jun 30th 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Accumulate 500 Damage with an Inner Sphere Gauss Rifle or Clan Gauss Rifle 0 of 500
'Scope 2' Decal and 5,000 GXP

Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)




Trigger Happy Challenge (Back to Top)

Starts: Jun 30th 5:00:01 PM (PDT) / Jul 1st 12:00:01 AM (UTC);
Ends: Jul 2nd 4:59:59 PM (PDT) / Jul 2nd 11:59:59 PM (UTC);

Challenge progress statuses are updated every hour

GoalProgressReward
Accumulate 5 Kill or KMDDs against Enemy 'Mechs and 20 Kill Assists0 of 5
0 of 20

Achieved
1 'Mech Bay

Eligible Game Modes (any combination):
Quick Play (Solo or Group Queue)
Faction Play (Solo or Group Queue, Invasion or Scouting)




Oh Canada! Challenge (Back to Top)

Starts: Jun 24th 5:00:01 PM (PDT) / Jun 25th 12:00:01 AM (UTC);
Ends: Jul 2nd 4:59:59 PM (PDT) / Jul 2nd 11:59:59 PM (UTC);

Challenge Running

Challenge progress statuses are updated every hour

GoalProgressReward
Achieve any five Challenges during Week 4 0 of 5
1 Battlemaster BLR-1G Assault 'Mech (and Mech Bay), FRR White and Crimson Red Colours, 1 Canadian Flag Standing Cockpit Item, and 1 Kodiak Warhorn

Additional Notes:
Eligible Challenges for 'Oh Canada! Challenge':

  • Rush Hour Challenge
  • Quick Play Victory Challenge
  • Heavy Duty Challenge
  • Assassination Challenge
  • Group Participation Challenge 2
  • Kapow Challenge
  • Trigger Happy Challenge





For full rules & regulations governing this challenge, click here.