Weekly Screenshot 3
by Piranha Games May 17, 2012 10:27 AM PDT -And here it is, Weekly Screenshot #3! This one is more of an 'external' shot, though I think you guys will still like it regardless. We hope you like it, and please, tell us what you think!
Tweetchat Round-up
by Piranha Games May 17, 2012 10:00 AM PDT -Russ Bullock - President Bryan Ekman - Creative Director Q: Will certain mechs be house specific and not available across the board, or is it a free for all in that sense A: Mechs...
Desktop Here!
by Piranha Games May 15, 2012 10:30 AM PDT -As promised, we're proud to release our first (of many) desktop images for MechWarrior® Online™! This is just the start, as we will be adding more as we move towards launch. The desktop can be found...
Tweetchat With the Devs
by Piranha Games May 7, 2012 1:30 PM PDT -Our Twitter fans already know that @MechWarriorF2P is the place to go for all things MechWarrior in the Twitterverse. We are very pleased to announce that we will be conducting our first Tweetchat...
Weekly Screenshot
by Piranha Games May 3, 2012 10:20 AM PDT -You've all asked for proof, so here it is - this is from a four versus four we did this week, featuring myself (your CM), Bryan, Russ, Paul, Dennis, David, Omid, and Ricky. The battles were fast, and also...
Looking Ahead: May
by Piranha Games May 1, 2012 3:16 PM PDT -Hi Everybody! We wanted to give you an update on what’s going on over here at Piranha, how work on MechWarrior Online is going, and what to expect this month from us. We’ve skipped the usual ‘(Month)...
BattleMech 9: Raven
by Piranha Games Apr 25, 2012 10:00 AM PDT -McDoomswinger hated this place. His Awesome – The Shatterer - could barely get any firing angles. Everywhere he looked there were more hills. Far at the rear of his company atop the highest hill, he scanned...
Community Q&A 6 - MechLab
by Piranha Games Apr 18, 2012 10:00 AM PDT -Participants: Paul Inouye - Lead Designer - Game Systems and Presentation David Bradley - Game Designer - Overseeing 'Mech combat and BattleTech® Rules Bryan Ekman - Creative Director – Head of Design...
Developer Interview 6: Dion Linaker, Colin Huang, Stephen Andrusyszyn
by Piranha Games Apr 11, 2012 10:12 AM PDT -MechWarrior® Online™: First things first - give us a quick auto-biography. [DION LINAKER] I have been designing interfaces in the games industry for the past 10 years at Electronic Arts, Bioware, Radical...
Dev Blog 6 - MechLab
by Piranha Games Apr 4, 2012 10:00 AM PDT -As per usual, the features described in this blog are susceptible to change and are not necessarily final. MechLab is a game interface which allows players to customize their BattleMech loadouts and visual...
April Is Mech Warfare Month (Pt. 2) + MechLab
by Piranha Games Apr 2, 2012 3:45 PM PDT -Developer Blog 6 - MechLab April 4th: MechLab is a game interface which allows players to customize their BattleMech loadouts and visual representations. Due to the number of customizations found in BattleTech,...
BattleMech 8 - Awesome
by Piranha Games Mar 28, 2012 10:00 AM PDT -While it was somewhat rare to go from Recon to Assault, it was not unheard of. Her last mission was still being talked about – facing a Centurion head-on with a Commando was a big deal apparently. But this...
GDC Interview
by Piranha Games Mar 23, 2012 11:55 AM PDT -Participants: Dennis deKoning - Art Director Matt Craig – Technical Director Russ Bullock - President of Piranha Games Bryan Ekman – Creative Director Matt Newman – Production Garth Erlam – Editor...
Developer Interview 5: Evan Halim, Enrique Barahona Ramos, Thomas Dziegielewski
by Piranha Games Mar 21, 2012 10:00 AM PDT -MechWarrior® Online™: First things first, give us a quick biography. [THOMAS DZIEGIELEWSKI] Started working for Piranha straight out of school, which was 8 years ago. [EVAN HALIM] I’ve been a character...
Developer Answers 5 - 'Mech Warfare
by Piranha Games Mar 14, 2012 10:05 AM PDT -Participants:Matt Craig - Technical Director - Head of Engineering Paul Inouye - Lead Designer - Game Systems and Presentation David Bradley - Game Designer - Overseeing 'Mech combat and BattleTech® Rules Garth...
March is 'Mech Warfare Month
by Piranha Games Mar 7, 2012 5:00 PM PST -Here's the real meat-and-potatoes - 'Mech Warfare month. It's already started with Paul explaining some of how 'Mech combat works with Dev Blog 5, here. Developer Blog 5 March 7th - Paul (and later David)...
Dev Blog 5 - Mech Warfare - Part I
by Piranha Games Mar 7, 2012 11:00 AM PST -Welcome fans to Mech Warfare month. This is the month you’ve all been waiting for where we finally spill the beans on the BattleMech combat systems and experience. Gameplay Experience With a combination...
Wednesday Hot Drop Bonus
by Piranha Games Feb 29, 2012 11:30 AM PST -On a much more sad note, the following is a special report on the final hours of one of the universes best and most courageous 'MechWarriors. Inner Sphere News has obtained a writeup of his final hours....
Wednesday Hot Drop
by Piranha Games Feb 29, 2012 10:05 AM PST -Many of our viewers were excited to see a video featuring a live hot drop of an Atlas - today we are pleased to be able to show you that video in 1080p! In addition, we have the following...
BattleMech 7 - Commando
by Piranha Games Feb 22, 2012 10:00 AM PST -Her eyes are fixed to the edge of the rock wall to her left. The sound of rain strumming against the cockpit almost unheard as she stared at that corner, waiting. Did she feel that? A slight shaking. She’s...
Developer Answers 4 - Role Warfare
by Piranha Games Feb 15, 2012 10:00 AM PST -Participants: Paul Inouye – Lead Designer – Game Systems and Presentation David Bradley – Game Designer - Overseeing 'Mech combat and BattleTech® rules Garth Erlam – Community Manager - Editor Can...
Developer Interview 4: Omid Kiarostami, Thad Jantzi, Kevin Meek
by Piranha Games Feb 8, 2012 10:00 AM PST -MechWarrior® Online™: Can you give us a brief biography on each of you? [Omid] I’ve been working in the games industry as a Software Engineer since 2006. My last game before joining Piranha was EA’s...
Dev Blog 4 - Role Warfare (Cont.)
by Piranha Games Feb 3, 2012 11:00 AM PST -Let’s dive right into some details! Everything listed here is more of a guideline to demonstrate the concepts. The final list of efficiencies and modules are still being examined. Experience...
February is Role Warfare Month
by Piranha Games Feb 1, 2012 10:00 AM PST -Doing Your Part This is a juicy month. We’re diving into one of the largest design pillars, Role Warfare. There’s so much content, we have two developer blogs. February is a special month...
Dev Blog 3 - Role Warfare
by Piranha Games Feb 1, 2012 10:00 AM PST -Role Warfare is a term used for applying in-game mechanics and features, which assist a player in optimizing the game for their style of gameplay. There are 4 basic types of gameplay roles in any team...
BattleMech 6 - Centurion
by Piranha Games Jan 25, 2012 10:00 AM PST -Standing Guard Since 2801 You know, here on Solaris VII we often forget our roots. Specifically, where those awesome machines of death and destruction we love started. Now I know all you guys are familiar...
Developer Interview - Paul Inouye, David Bradley, Bryan Ekman
by Piranha Games Jan 11, 2012 10:00 AM PST -Developer Interview 3: David Bradley, Bryan Ekman, Paul Inouye MechWarrior® Online™: Can you give us a brief biography on each of you? [DAVID] Let’s see, at the end of this week I’ll be starting...
Dev Blog 2 - Information Warfare
by Piranha Games Jan 4, 2012 10:27 AM PST -Dev Blog 2 - Information Warfare In this blog we discuss some of the details about Information Warfare and what it means to MechWarrior® Online™. As always we're revealing details that are beta...
January is Information Warfare Month
by Piranha Games Jan 2, 2012 1:04 PM PST -Knowledge is power! Welcome to 2012! This is a big year for everyone and Piranha Games, we’ve been working hard for a long time to bring MechWarrior® Online™ to fruition, and we’re entering...
Podcast - Three Moves Ahead
by Piranha Games Dec 29, 2011 9:49 AM PST -Podcast - Three Moves Ahead A week ago, Russ Bullock and Bryan Ekman were invited to tape a podcast with Rob Zacny and Randall Bills. The topic of discussion: Does BattleTech hold up after...
BattleMech 5 - Catapult
by Piranha Games Dec 28, 2011 10:00 AM PST -New Terran Hegemony Heavy Mech Shown Off The CPLT-C1 - A Catapult for the 26th Century Hollis Incorporated, Corey, 2561: This report is brought to you by Duralex – Ferrocrete Solid,...
Faction Allegiance Icons
by Piranha Games Dec 21, 2011 11:00 AM PST -Good news everyone! We have enabled the ability to show your Faction allegiance (including Mercenary and Lone Wolf) in your forum profile, which just so happens to be your user portrait! Changing...
Developer Q&A 2
by Piranha Games Dec 21, 2011 10:21 AM PST -Community Q&A 2 – Community Warfare Participants: Matt Craig – Technical Director – Head of Engineering Bryan Ekman – Creative Director – Head of Design and Vision Paul Inouye – Lead...
Developer Interview 2 - Randall Bills
by Piranha Games Dec 14, 2011 10:00 AM PST -Developer Interview 2: Randall Bills MechWarrior® Online™: Can you give us a brief biography on yourself? Randall Bills: I’ve worked in the Adventure Gaming industry for a decade and a half....
Dev Blog 1 - Community Warfare
by Piranha Games Dec 7, 2011 4:00 PM PST -Dev Blog 1 - Community Warfare It’s been a month since the launch of MechWarrior® Online™’s website and we’ve generated a lot of buzz and content. As promised last week, we’ve prepared...
BattleMech 4 - Dragon
by Piranha Games Nov 23, 2011 10:00 AM PST -The Draconis Combine unveils new frontline BattleMech The Dragon Has LifeWho of Us Can Say What itWill Do Once Released? Luthien, 2754: With production to begin shortly, Luthien Armor Works will commence...
Surprise Wednesday!
by Piranha Games Nov 22, 2011 10:46 AM PST -Surprise Wednesday As promised, in just under 24 hours from now, we plan to reveal something new and exciting! Reveal time is 10AM PST.
CryENGINE®3 powers MechWarrior® Online™
by Piranha Games Nov 17, 2011 10:53 AM PST -Crytek GmbH (“Crytek”) is excited to reveal that Piranha Games’ recently announced premium free-to-play game MechWarrior® Online™ (www.mwomercs.com) will be powered by the all-in-one game development...
Developer Interview 1 - Alex Iglesias
by Piranha Games Nov 9, 2011 10:00 AM PST -Developer Interview 1: Alex Iglesias MechWarrior® Online™: Can you give us brief bio? Alex Iglesias: I’m presently living in Miami, FL. Am 27 years old, and graduated with a BFA in illustration from...
November is Reboot Month
by Piranha Games Nov 7, 2011 3:55 PM PST -It’s all about the Reboot First off, what a week! The response to the MechWarrior® Online™ announcement has been overwhelming! Thanks to everyone who has registered their pilot name and visit our forums!...
MechWarrior Online Announced
by Piranha Games Nov 1, 2011 9:00 AM PDTFOR IMMEDIATE RELEASE INFINITE GAME PUBLISHING TO PUBLISH MECHWARRIOR® ONLINE™ - Piranha Games brings the long-awaited MechWarrior® as a Free-To-Play PC game - MONTREAL, QUEBEC, October 31, 2011...
Reserve your pilot name now!
by Piranha Games Oct 28, 2011 1:39 PM PDTAttention MechWarriors! This is your first call to action and your chance to register your pilot name for MechWarrior® Online™! Visit http://www.mwomercs.com/signup and sign up today! Register your...
Popular Forum Topics
Can we stop all the world of tank comparisons
May 17, 2012 12:45 PM PDT
Discussing the First MWO Developer TweetChat Topics
May 17, 2012 12:45 PM PDT
Incentives for smaller mechs
May 17, 2012 12:45 PM PDT
Specialty Munitions
May 17, 2012 12:44 PM PDT
More mech's in May, we thank the staff of MW: O
May 17, 2012 12:44 PM PDT
Pay to Win
May 17, 2012 12:43 PM PDT
Gun Special Squadrons Q&A
May 17, 2012 12:41 PM PDT
News Categories
Inner Sphere News - 187
Developer Blogs - 18
Announcements - 20
Into the Lab - 1
Community Update - 1
Is It Done Yet - 1





