Hi, Menson.
I like my Quickdraws a lot also. I currently keep a 4G and a 4H- I refitted the 4G into a highly-mobile fire support 'mech with a smaller XL engine, two ER large lasers, and an LRM-20, but my 4H is totally a brawler, with a 335 XL engine, four medium lasers, 2 SRM-4s and an SRM-6, and the maximum 5 jump jets. I enjoy using both of these 'mechs quite a bit- the 4G gets into places nobody expects with its jets and can rain missiles on anything not directly under cover while poking holes in things with the lasers, and the 4H is fast enough with a 335 (99 KpH) that anything it can't blow a hole in when it pops up out of nowhere is too slow to catch it.
As far as the tubes go- you're right that the center torso only has four tubes, meaning you're getting a 4-2 launch. What does this mean for you? Well, that depends. Are you using your SRMs against lights? If so, the 4-2 is going to be a liability as you'll likely have wasted a ton going up from an SRM-4 to an SRM-6. If you're jumping enemy heavies and such from ambush, though, it's pretty much a non-issue- only Dragons and Quickdraws are likely to be fast enough to get out of the way, as Victors are too large to fully leave their origin area in the time it takes the last two missiles to launch.
That said, using Artemis with an SRM-4 is a bit wasteful- yes it tightens the missile spread, but with SRM4 and 2 launchers, the spread isn't noticeably tightened. If you've only got four tubes, then the Artemis isn't worth it. I'd go so far as to say skip the Artemis and use the weight for other considerations, as even with SRM-4/SRM-6, it's only having a noticable difference on one of the two racks, meaning you're spending two tons of weight for one ton of effect.
As far as your engine size goes- I've found that the 360 isn't really neccessary. A lot of players in this game, light pilots or not, swear by squeezing every last KpH they can out of their 'mech regardless, and I feel that that can be a bit of a waste of tonnage. If you're looking at a 7-10 KpH difference, it's worth it, but 3 KpH is negligible. I run a 335 in my fast QKD, and that's plenty fast already, I don't take noticeably more damage than the people running 360s.
I would say, determine your preferred weapon/heatsink/jumpjet loadout first, then fit in the best engine you can given that restriction. As long as you're not stepping down as far as a 300 XL or something, you should be fine, and even a 300 XL isn't too bad (still going over 90 KpH).
Edited by Elli Gujar, 29 October 2013 - 07:22 AM.