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Punching And Kicking?


8 replies to this topic

Poll: kicking and punching (19 member(s) have cast votes)

like that?

  1. yes (15 votes [78.95%])

    Percentage of vote: 78.95%

  2. no (4 votes [21.05%])

    Percentage of vote: 21.05%

  3. abstain (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 DI3T3R

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Posted 25 February 2014 - 03:46 AM

I bet, you have already been in the following scenario: You are so close to an enemy that you could actually spit on him, but then you would overheat and shut down.

How to trigger it:
If you are closer than X meters to an enemy, your left mouse button attack automatically turns into Punch and your right mouse button attack turns into Kick.

What it could look like:
For now, we wouldn't need Mech-models that can deliver punch- and kick-animations. The damage just magically appears.

What rules?
- Damage inflicted with limb is proportional to tonnage.
- Damage received with that limb is 1.
- Arm can only punch when at least Lower Arm Activator is installed, damage bonus when Hand Activator is installed.
- Punch hits what's under the crosshair.
- Kick hits enemy's leg, left or right, depending on what's nearest.

#2 Dramborleg

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Posted 25 February 2014 - 09:23 AM

Basically everything about MWO's core design is antithetical to context-specific actions. Every button has a well-defined action. If you find yourself facehugging and overheating a lot, either your brawler build isn't really a brawler build, or you just suck at brawling. There's no reason heat management should become irrelevant at very close range.

#3 Bagheera

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Posted 25 February 2014 - 09:51 AM

iirc, melee attack generate heat.

Either way, this game needs melee. Full stop. :D

#4 Will9761

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Posted 25 February 2014 - 02:29 PM

I would like to see this for a Solaris game mode.

#5 Gyrok

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Posted 25 February 2014 - 06:06 PM

I want to see an Atlas crush a Locust inside it's hand.

#6 Joseph Mallan

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Posted 26 February 2014 - 04:12 AM

View PostBagheera, on 25 February 2014 - 09:51 AM, said:

iirc, melee attack generate heat.

Either way, this game needs melee. Full stop. ;)

Nope. No heat. They are affected by heat from weapons phase though (accuracy).

#7 Myke Pantera

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Posted 26 February 2014 - 08:23 AM

Nope, but i'd like to see a Hatchet/Axe/Sword implementation for the likes of Hatchetman or Axeman. Kicking sounds wrong for this game. Ain't no Pacific Rim.

#8 AlmightyAeng

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Posted 26 February 2014 - 08:27 AM

Give me decent damage from a DFA first...I'll be satisfied with that for a bit. Or even just scaled collision damage via tonnage (no knockdowns right off the bat).

If that spider rams into my Atlas...I want its armor to SHOW it (not just a point or 2).

#9 Kasset

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Posted 26 February 2014 - 09:46 AM

Punching seems to fit considering our mech have fists, kicking no.....maybe the heavier u mech is, the longer its take to punch but does more dmg....





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