I bet, you have already been in the following scenario: You are so close to an enemy that you could actually spit on him, but then you would overheat and shut down.
How to trigger it:
If you are closer than X meters to an enemy, your left mouse button attack automatically turns into Punch and your right mouse button attack turns into Kick.
What it could look like:
For now, we wouldn't need Mech-models that can deliver punch- and kick-animations. The damage just magically appears.
What rules?
- Damage inflicted with limb is proportional to tonnage.
- Damage received with that limb is 1.
- Arm can only punch when at least Lower Arm Activator is installed, damage bonus when Hand Activator is installed.
- Punch hits what's under the crosshair.
- Kick hits enemy's leg, left or right, depending on what's nearest.
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Punching And Kicking?
Started by DI3T3R, Feb 25 2014 03:46 AM
8 replies to this topic
#1
Posted 25 February 2014 - 03:46 AM
#2
Posted 25 February 2014 - 09:23 AM
Basically everything about MWO's core design is antithetical to context-specific actions. Every button has a well-defined action. If you find yourself facehugging and overheating a lot, either your brawler build isn't really a brawler build, or you just suck at brawling. There's no reason heat management should become irrelevant at very close range.
#3
Posted 25 February 2014 - 09:51 AM
iirc, melee attack generate heat.
Either way, this game needs melee. Full stop.
Either way, this game needs melee. Full stop.
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
#4
Posted 25 February 2014 - 02:29 PM
I would like to see this for a Solaris game mode.
#5
Posted 25 February 2014 - 06:06 PM
I want to see an Atlas crush a Locust inside it's hand.
#7
Posted 26 February 2014 - 08:23 AM
Nope, but i'd like to see a Hatchet/Axe/Sword implementation for the likes of Hatchetman or Axeman. Kicking sounds wrong for this game. Ain't no Pacific Rim.
#8
Posted 26 February 2014 - 08:27 AM
Give me decent damage from a DFA first...I'll be satisfied with that for a bit. Or even just scaled collision damage via tonnage (no knockdowns right off the bat).
If that spider rams into my Atlas...I want its armor to SHOW it (not just a point or 2).
If that spider rams into my Atlas...I want its armor to SHOW it (not just a point or 2).
#9
Posted 26 February 2014 - 09:46 AM
Punching seems to fit considering our mech have fists, kicking no.....maybe the heavier u mech is, the longer its take to punch but does more dmg....
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