What's The Loadout?
#1
Posted 02 June 2014 - 05:11 PM
Correct me if I am wrong, but it doesn't seem like it works that way now. For example, I am in the market to buy a mech, and I would like to be able to use the gauss gun. In the earlier MechWarrior games, I seem to remember that you could use just about any weapon you wanted on just about any mech, as long as you could afford it, there was room for it, and it wasn't too heavy. The important thing was that all information on the mech was there to read. You could pick your mech according to whatever loadout you wanted, within reasonable parameters.
My problem (and I may just be missing something) is that I haven't been able to research the various mechs to the point where I can tell what weapons they can use. Unlike the earlier version, these mechs seem to have proprietary weapon systems. Furthermore, I have not been able to determine how to "see" what these weapon systems are for any given mech. When I go to the store and bring up all the mechs, I can get no information on what weapons they use. I can't tell whether any given mech uses all energy, can carry a gauss rifle, or what. From what I can tell, it seems as though I will be buying a 'Pig in a Poke', because it appears that I won't know what weapon systems will be on it until I buy it.
There are only two possibilities. One, I am not looking in the right place and am doing it all wrong, or, two, this is an omission by the devs. I am hoping that it is the former, because if it is the latter, I am going to have to spend a lot of time on this forum to figure out which mechs I should get and which ones to avoid.
#2
Posted 02 June 2014 - 05:14 PM
Alternatively in game, click "Mechlab." "Filter." "Purchasable." Any mech you see is one you can get. Click to see it physically. Hover the mouse to get the details (Hope you're not at a high resolution; it'll be very unreadable).
#3
Posted 02 June 2014 - 05:15 PM
MWO uses hardpoints based on weapon type; a ballistic weapon can be swapped for any other ballistic weapon.
If you want a gauss rifle, look for a mech with a ballistic hardpoint and sufficient number of slots in that location.
#4
Posted 02 June 2014 - 05:16 PM
Another option is to go to http://mwo.smurfy-net.de/, it's the best out-of-game resource there is.
As far as putting weapons on mechs, MWO uses a hardpoint system, and splits weapons into three types - missiles, ballistic and energy. So you are a little more limited in what you can swap around, but you do still have flexibility. The main thing is that if you want to add a gauss (a ballistic) you need to make sure you buy a mech with a ballistic hardpoint (and enough room and weight to mount it).
#5
Posted 02 June 2014 - 07:42 PM
wolfpuppy, on 02 June 2014 - 05:11 PM, said:
My problem (and I may just be missing something) is that I haven't been able to research the various mechs to the point where I can tell what weapons they can use. Unlike the earlier version, these mechs seem to have proprietary weapon systems. Furthermore, I have not been able to determine how to "see" what these weapon systems are for any given mech. When I go to the store and bring up all the mechs, I can get no information on what weapons they use. I can't tell whether any given mech uses all energy, can carry a gauss rifle, or what. From what I can tell, it seems as though I will be buying a 'Pig in a Poke', because it appears that I won't know what weapon systems will be on it until I buy it.
<snip>
The bolded part is the problem - the store doesn't let you see any of the information. You can do it in the MechLab tab, not the store. In MechLab mouse over a mech and it will display the current weapons on the mech, and the number and type of hardpoints (A restriction that only allows a certain type of weapon in addition to the weight and critical spaces) on the mech. There is also the Mech Details button that will give you the visual representation of where everything is located.
Also - outside the game there are much better resources - smurfy as others have linked to.
Edited by EgoSlayer, 02 June 2014 - 09:30 PM.
#6
Posted 02 June 2014 - 07:45 PM
#7
Posted 03 June 2014 - 03:57 PM
snessuk, on 02 June 2014 - 07:45 PM, said:
Psst.
Several links were given in your thread too, even two from me. We just didn't directly call it Smurfy.
#8
Posted 03 June 2014 - 04:01 PM
#10
Posted 03 June 2014 - 04:03 PM
#11
Posted 03 June 2014 - 04:13 PM
#12
Posted 03 June 2014 - 11:34 PM
#13
Posted 04 June 2014 - 05:10 PM
Damn this addicting game!
#14
Posted 04 June 2014 - 05:14 PM
#15
Posted 04 June 2014 - 05:24 PM
Now, what I need to do, is find a way to avoid those bloody missles! I got so creamed last game... I will add, though, that the posters here are some of the nicest and most polite people I have ever seen on forums. Thanks for that.
#16
Posted 04 June 2014 - 05:38 PM
#17
Posted 06 June 2014 - 11:28 AM
#19
Posted 06 June 2014 - 11:45 AM
Also wondering. . does powering down help avoid long range missiles? I think it did in the earlier versions of this game, but it doesn't seem to help much here. Just curious.
#20
Posted 06 June 2014 - 12:53 PM
wolfpuppy, on 06 June 2014 - 11:45 AM, said:
Also wondering. . does powering down help avoid long range missiles? I think it did in the earlier versions of this game, but it doesn't seem to help much here. Just curious.
1. Guardian ECM. Cloaks the user and their friendlies within 180 m.
2. Yes, but missiles keep going to your last location though so they will hit you. Within 120 m Beagle active probe equipped mechs can still target you and shoot streaks at you.
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