It used to be 1 every 4-5 match, been a month that you at LEAST get 1 a match. Earlier the other team had 2 spawn disco ffs.
You have 15 minutes to reconnect!!! If you disco in the first 7 minutes and you are still alive your mech should be locked for 24h on account of it being impounded or whatever. It's really spreading like a plague. Ive lost connection too, ive also voluntarily disconnected because i was lagging, and each and every time i have reconnected without any problem. No excuses.
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Spawn Disco Penalty.
Started by DAYLEET, Sep 04 2014 03:10 PM
3 replies to this topic
#1
Posted 04 September 2014 - 03:10 PM
#2
Posted 05 September 2014 - 01:27 AM
I was about to make a thread on exactly the same topic.
It seems that people abuse trial mechs to mass-start many matches without the intention to play them.
Maybe changing the system so it gives no C-bills/XP rewards if you dealt 0 damage in a match will prevent people from doing this.
It seems that people abuse trial mechs to mass-start many matches without the intention to play them.
Maybe changing the system so it gives no C-bills/XP rewards if you dealt 0 damage in a match will prevent people from doing this.
#3
Posted 05 September 2014 - 01:45 AM
From the patch notes:
Quote
Front End
- Added "Rejoin" functionality
- Players are now able to rejoin back to their match if they have been disconnected.
- If the player rejoins within 2 minutes of when they disconnected from the match, their rewards will not be affected.
- If the player rejoins after 2 minutes of when they disconnected from the the match, they will not receive any rewards.
- If the player died in the match before the disconnect occured, rewards will be given regardless of the 2 minute timer.
#4
Posted 05 September 2014 - 03:37 AM
Given the current desync and memory allocation errors.
I for once, have to go against this type of penalty.
Currently.
I for once, have to go against this type of penalty.
Currently.
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