Xp/cbill Gain Explaination?
#1
Posted 02 October 2014 - 10:02 AM
Seems so random. I have a round with like 4 kills, 8 assists, 5 components, 800 dmg yet get less XP and bills than a round that seems to have worse stats. (win or lose) using regular mechs (non champion or hero)
#2
Posted 02 October 2014 - 10:07 AM
#3
Posted 02 October 2014 - 10:12 AM
Conquest gives less Cbills per action - but is expected to make up the difference in the resources bonus.
#4
Posted 02 October 2014 - 10:40 AM
XP from kills and assists is also directly tied to what percentage of damage you did to an enemy. So if you just graze an enemy with a laser, you might only get like 5-10XP for the assist, whereas if you solo'd that enemy you'd get significantly more.
Edited by DEMAX51, 02 October 2014 - 10:45 AM.
#5
Posted 02 October 2014 - 10:42 AM
XP is tied to how much damage you did, and you can get as little as 1 xp for an assist
Edited by Redshift2k5, 02 October 2014 - 10:45 AM.
#6
Posted 02 October 2014 - 11:08 AM
#7
Posted 02 October 2014 - 11:11 AM
Bigbacon, on 02 October 2014 - 11:08 AM, said:
I had forgotten about it till recently when someone posted the exact details in suggestions.
Been trying to find it again.
Edit: I think it was in suggestions at least...
Edited by Shar Wolf, 02 October 2014 - 11:13 AM.
#8
Posted 02 October 2014 - 11:52 AM
I say Semi-Random only because many of them are hard to control. Savior and Defender are very hard to control. Component distructions are something you can work on yourself by targeting and blowing off limbs (A kill also gets a component distruction, and is weighted CBill wise accordingly so they're roughly equal)
Edited by Bront, 02 October 2014 - 11:53 AM.
#9
Posted 02 October 2014 - 02:19 PM
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