- That this is purely to nerf-bat boats. I absolutely disagree on this point. Boats should continue to exist in this game, on the variants and chassis known for boating. 4 PPC Awesomes absolutely should be a powerhouse, though balanced in other ways to make it fit in.
- This is primarily to greatly improve the strategy both 'mech design and team composition.
- This is not about limiting personal freedom, but giving the game a great deal more depth overall.
The problem is without tiered hardpoints, you only need to find a 'mech with high gun mounts that have one of the "types" you want. That is all there is to picking a good meta 'mech. At the height of PPC/Gauss meta, did I worry about anything else other than "Does it have 1 ballistic and a 2 energy at least, and are they on the same side of the 'mech?" That's where my thoughts stopped, and finished. Every 'mech meeting those qualifications was a top tier design.
The problem is, sooner or later, that became a huge bloat of 'mechs doing the same thing. Ghost Heat came in and knocked out a ton of alternate viable builds using a lot of small weapons, but PGI also became scared to put a lot of, say, ballistic hardpoints on a 'mech for machine guns due to the room for abuse with other weapons instead.
The reason the 4 PPC Stalker took hold - which is traditionally a beam & missile boat - is because it these factors effectively made it superior to the Awesome for the same role.
While the quirk system is a huge step in the right direction, I would like to see a reason for 'mech diversity return to this game. I want an Awesome to be known for boating a handful of large energy weapons. I want the Jaggermech to be known for boating a large amount of light ballistics, and the Stalker to be recognized as a great medium range beam-and-missile boat, etc.
Obviously there's some room to play with these factors here. I'd be OK with the Dragon, which sports an AC/5 typically, packing enough hardpoints for a Gauss Rifle instead. If every mech with a ballistic hardpoint couldn't just drop a Gauss Rifle on it, it'd be something special and have an absolute role on the battlefield.
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For anyone who hated MW4's hardpoint systems, or brings it up as a negative, I will say this: I had a reason to have variants for every chassis in that game, and I had dozens and dozens of variants at any given time for any specific 'mech, often flipping it's role considerably. The same would happen here, if the 'mechs were even more different from one another.
Combined with the quirk system to offer the most powerful hardpoint loadouts other offsetting disadvantages, and you really have a chance to add a TON of depth to the game with this, not take it away.