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More Weapon Diversity Through Weapons With Quirks.


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#1 Nik Reaper

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Posted 21 October 2014 - 08:58 AM

Now that the quirks are going full blown, why not just add a lot of weapons variants?

Having and AC with extra range but a longer cooldown , a bit more heat and less cooldown and such, we could finally have different "manufacturer" weapons ( at least IS to start with as I don't know that clan manufacturers have variations , no infamus products with temperaments X) , if not true, do share info :) ) .

So for starters 3 manufacturers should be enough , focused on extra range, extra dps and less heat , with appropriate setbacks.

With these in game it would seem easier to balance a specific weapon varient then to do constant IS mech quirk passes, as some of those quirk numbers seem a tad too much.

So any specific reason not to do this?

Edited by Nik Reaper, 21 October 2014 - 08:59 AM.






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