Currently Community warfare requires you to sign up for a contract, for bare minimum a month, then you have to play for that faction.
This idea actually opens up the possibility of "daily rewards". Sign up for 1 month with Clan wolf, and every day you sign in and play a match, you get a bonus 100K. Kinda like hazard pay. Longer contracts could pay more. This could help balance out the possibility of "total domination" This event happened with Angry Joe when he tried to play Planetside 2. The other 2 factions decided to team up to just **** over his faction because "its funny" and thus when he finally got in, his team was down to their last few areas. The current contract system for one month is good because it doesn't lock you in, but you also risk you know, half the community joining Clan Wolf and just ruining everyone else with sheer number and skill. so offering to pay more for longer contracts lets people have a trade off, while also encouraging people to play more. the c-bill bonus while not extreme would be extremely nice and just a little treat.
Now they might restrict it to having to play a CW match, or they might reward any drop, solo, group or CW. Thats really up to PGI.


Sudden Idea For The Cw Contract System.
Started by Brody319, Nov 09 2014 12:13 AM
5 replies to this topic
#1
Posted 09 November 2014 - 12:13 AM
#2
Posted 09 November 2014 - 03:38 PM
I suppose the fact that I posted this at like 3 am is probably why it was ignored.
anyone have any feedback on this idea?
anyone have any feedback on this idea?
#3
Posted 09 November 2014 - 03:41 PM
Its already going to work like this. Longer contracts will offer better rewards to offset the fact that you are locking yourself in.
Probably the penalties for breaking longer contracts will be much greater than breaking shorter contracts as well to balance things.
Probably the penalties for breaking longer contracts will be much greater than breaking shorter contracts as well to balance things.
#4
Posted 09 November 2014 - 03:44 PM
Hoax415, on 09 November 2014 - 03:41 PM, said:
Its already going to work like this. Longer contracts will offer better rewards to offset the fact that you are locking yourself in.
Probably the penalties for breaking longer contracts will be much greater than breaking shorter contracts as well to balance things.
Probably the penalties for breaking longer contracts will be much greater than breaking shorter contracts as well to balance things.
Yes the rewards are bigger, but what about just a daily reward for playing the game. Doesn't matter if you get crushed or dominate, just a flat reward for continuing to play the game.
#5
Posted 09 November 2014 - 03:53 PM
I imagine the reward system for CW is still being figured out in PGI, so this might very well find its way in. And I don't think it'll quite end up like PSII, since a lot of players here have favourite factions and will play them regardless of reasoning.
#6
Posted 09 November 2014 - 04:30 PM
AUSwarrior24, on 09 November 2014 - 03:53 PM, said:
I imagine the reward system for CW is still being figured out in PGI, so this might very well find its way in. And I don't think it'll quite end up like PSII, since a lot of players here have favourite factions and will play them regardless of reasoning.
yeah, i think for the most part people are going to pick a faction and stick with it.
but it would be a problem if half the community decided to pick one faction and stick with it.
perhaps a signing bonus or something for less populated factions would help?
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