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New Clan Tactic


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#1 Davegt27

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Posted 18 December 2014 - 10:57 AM


New Clan Tactic Kill everyone then take out the gun generator

And they only needed half there Mechs (that's less the half)

Brocchi's cluster is in clan hands


#2 Lukoi Banacek

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Posted 18 December 2014 - 11:06 AM

It is at 2 attack tokens right now...so it is still in the hands of DCMS.

Are you trying to say you are predicting it will fall into Clan hands or something?

#3 Davegt27

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Posted 18 December 2014 - 11:13 AM


Well yeah if you only using half your Mechs

And no rush just waltz in kill everyone have a barbecue then knock out the generator




#4 Steele Rein

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Posted 18 December 2014 - 11:32 AM

Shoot straighter, pardna!

#5 pwnface

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Posted 18 December 2014 - 11:36 AM

I'm pretty sure that just means your team got outclassed badly. Our team has been doing this to both Clan and IS teams with IS mechs. Aim is so OP.

#6 buckX

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Posted 18 December 2014 - 11:38 AM

Yeah, if you're dropping a full binary, you can generally take out a pug company without issue. That's not a sign of any systemic imbalance, but just the results of having one set of players massively outclass the other in organization, and sometimes skill.

#7 Sandpit

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Posted 18 December 2014 - 11:38 AM

View PostSteele Rein, on 18 December 2014 - 11:32 AM, said:

Shoot straighter, pardna!

View PostbuckX, on 18 December 2014 - 11:38 AM, said:

Yeah, if you're dropping a full binary, you can generally take out a pug company without issue. That's not a sign of any systemic imbalance, but just the results of having one set of players massively outclass the other in organization, and sometimes skill.

sums it up

#8 Daoa Hakoke

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Posted 18 December 2014 - 11:40 AM

View PostbuckX, on 18 December 2014 - 11:38 AM, said:

Yeah, if you're dropping a full binary, you can generally take out a pug company without issue. That's not a sign of any systemic imbalance, but just the results of having one set of players massively outclass the other in organization, and sometimes skill.


Thats the gist of it.

#9 Felix7007

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Posted 18 December 2014 - 11:41 AM

He lost too easily though, SOMETHING has to be wrong with the game.










:P

Edited by Felix7007, 18 December 2014 - 11:41 AM.


#10 Sandpit

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Posted 18 December 2014 - 11:42 AM

The new "clan tactic" is killing off my entire team!

PGI fix this!

#11 AlmightyAeng

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Posted 18 December 2014 - 11:43 AM

I dislike clans being able to move toward the base. With their long range weapons they shouldn't be able to move their mechs.

#PGIplzfixthis!

#12 ztac

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Posted 18 December 2014 - 11:45 AM

Kind of how the game should be played and geared up to really , but any 12 man should easily take out any PUG ... PGI failings there!

Maybe they should remove the generators and make it about killing all the defenders anyway , that makes a lot more sense than a gun!

Defenders could be confined to defence area , but they would have to stop people spawn camping (a lot of that goes on due to the proximity of spawn vs objective).

The real problem is how to spawn then? Any method will be exploited if at all possible, there are players that just want to win at any cost and don't care if it is wrong or right the way they do it! Spawning will always be the real problem though!

#13 Daoa Hakoke

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Posted 18 December 2014 - 11:46 AM

I wonder if IS mech can pull off this 'tactic' of killing the enemy? Quick someone test it out!

#14 Mott

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Posted 18 December 2014 - 11:58 AM

I don't know how much clearer PGI can make it that this game mode is for GROUPS and UNITS.

If you drop in a disorganized, non-communicating pug (and no, clipped and rushed typed messages don't cut it) vs a decently organized enemy... you're going to lose.

The Clans are not OP. This is proven by the fact that despite holding a significant range advantage in weaponry... they have made very minimal inroads into the IS in nearly a full week of CW.

I've only dropped in about 20 cw battles... every pug i've been a part of has lost, except for a couple defends. And conversely nearly every CW battle i've dropped in with my RC brethren when we've had 8+ players has been a win.

You want to win? Join a good unit with decent drop leaders and communication.

#15 Davegt27

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Posted 18 December 2014 - 12:00 PM


I was making no political statement just stating the facts

Not complaining not making excuses not saying I am good or bad
We got our butts kicked

But we teamed up and just won at Brocchi's cluster against the Clan



#16 Sandpit

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Posted 18 December 2014 - 12:08 PM

View PostDaoa Hakoke, on 18 December 2014 - 11:46 AM, said:

I wonder if IS mech can pull off this 'tactic' of killing the enemy? Quick someone test it out!

no, that's impossible
IS mechs never win

PGI should get right on this!

I've proven this to be true because I lost a match to clan mechs once.

View PostMott, on 18 December 2014 - 11:58 AM, said:


If you drop in a disorganized, non-communicating pug

this above all else.

no, you don't need to join a group or unit. you simply need to accept that you can't rambo and lone wolf your way through CW matches. That's really all there is to it.

#17 AlmightyAeng

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Posted 18 December 2014 - 12:09 PM

View PostMott, on 18 December 2014 - 11:58 AM, said:

The Clans are not OP. This is proven by the fact that despite holding a significant range advantage in weaponry... they have made very minimal inroads into the IS in nearly a full week of CW.


I'm actually gonna go ahead and blame PGI only allowing them 1 planet per front to actually attack per day to flip.

Brainless PuG A in a Timberwolf is gonna kill Brainless PuG B in an Orion pretty much 100% of the time.

Edited by Ghost Badger, 18 December 2014 - 12:09 PM.






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