1
Leaving Faction, You Should Give Up Planets.
Started by Dragon Fetladral, Dec 30 2014 08:28 AM
11 replies to this topic
#1
Posted 30 December 2014 - 08:28 AM
This might decrease some of the rampant faction hopping, offer some additional fight opportunities and contribute to the immersion factor in the game.
When a team chooses to leave a faction, I believe they should lose the tag (aka bragging rights) to any planet from the faction they are leaving. From a simple immersion perspective, there is no way they would maintain those planets while gone off to another faction.
Another interesting option would be when that team leaves and they lose the tag, those planets become destabized, perhaps open to attacks from borders where they are not currently open to attack.
Right now, each border gets one attack or defend. If a hole opened due to a team swapping sides, perhaps for one 24 hr cycle, this opened multiple planets up to assaults due to "upheavel."
Just a thought.
When a team chooses to leave a faction, I believe they should lose the tag (aka bragging rights) to any planet from the faction they are leaving. From a simple immersion perspective, there is no way they would maintain those planets while gone off to another faction.
Another interesting option would be when that team leaves and they lose the tag, those planets become destabized, perhaps open to attacks from borders where they are not currently open to attack.
Right now, each border gets one attack or defend. If a hole opened due to a team swapping sides, perhaps for one 24 hr cycle, this opened multiple planets up to assaults due to "upheavel."
Just a thought.
#2
Posted 30 December 2014 - 08:31 PM
From a lore and immersion point of view, this makes sense, but it kind of screws units who've actually accomplished the trick of taking planets.
How do they retain recognition for a job well done?
How do they retain recognition for a job well done?
#3
Posted 31 December 2014 - 06:02 AM
PGI can add a marker under members that days planets seized, planets defended and change the current planets note to planets held.
Makes it much more immersive to only hold/control (aka keep bragging rights) planets within a given faction.
The playerbase has waited a loooong time for some form of CW that gives players a sense of the big picture and their impact on it, but the current state of affairs has this very obvious oversight that sort of ruins the flavor.
Makes it much more immersive to only hold/control (aka keep bragging rights) planets within a given faction.
The playerbase has waited a loooong time for some form of CW that gives players a sense of the big picture and their impact on it, but the current state of affairs has this very obvious oversight that sort of ruins the flavor.
#4
Posted 31 December 2014 - 08:13 AM
While I "mostly" agree with this, I think that it should be gated.
Let's say my team owns three planets with Steiner and we then take up a contract with Kurita. Until we take a planet for Kurita, we should continue to own our Steiner planets. As soon as we take one for Kurita, our Steiner planets are forfeit.
That to me makes even more sense.
Let's say my team owns three planets with Steiner and we then take up a contract with Kurita. Until we take a planet for Kurita, we should continue to own our Steiner planets. As soon as we take one for Kurita, our Steiner planets are forfeit.
That to me makes even more sense.
#5
Posted 31 December 2014 - 08:32 AM
Seems like a fair compromise.
I also like the upheavel idea here. Might force some factions to retrench a bit, slowing their adclvances as they must quell upheavel in their backfields a bit.
I also like the upheavel idea here. Might force some factions to retrench a bit, slowing their adclvances as they must quell upheavel in their backfields a bit.
Edited by Lukoi Banacek, 31 December 2014 - 08:34 AM.
#6
Posted 31 December 2014 - 10:00 AM
How about adding additonal quirks based on faction/mech? For instance if you are aligned with Kurita and use well known Kurita mechs like the jenner and Dragon. You should get additional quirks, or possibly bonus in CBills. Since from a lore persepective it would be cheaper to maintain and repair mechs that are commonly used by the house you are aligned with.
#7
Posted 31 December 2014 - 03:26 PM
Lukoi Banacek, on 30 December 2014 - 08:31 PM, said:
From a lore and immersion point of view, this makes sense, but it kind of screws units who've actually accomplished the trick of taking planets.
How do they retain recognition for a job well done?
How do they retain recognition for a job well done?
Although having a unit tag appended to a world that has fallen into the hands of that unit is not really immersion breaking for me, it will be if the Information Warfare Pillar is revisited and set to completion.
#8
Posted 31 December 2014 - 06:40 PM
Plenty of people care whether you do or not. Your derision of "this community" by the way, does nothing to address your point but it does show you to be myopic in your viewpoint, if you cannot accept that others may view things differently than you.
Secondly, the information pillar would be great to get back to, but the tag on the planet is in no way associated with who actually defends the planet. The entire faction gets to defend the planet, not just the unit, so your entire paragraph is moot. Additionally, it makes me wonder if you understand how CW works in this game at all at this point.
Regardless, your points here do not address the issue at hand at all; whether or not units should lose their tagged association with a planet when they change factions.
Secondly, the information pillar would be great to get back to, but the tag on the planet is in no way associated with who actually defends the planet. The entire faction gets to defend the planet, not just the unit, so your entire paragraph is moot. Additionally, it makes me wonder if you understand how CW works in this game at all at this point.
Regardless, your points here do not address the issue at hand at all; whether or not units should lose their tagged association with a planet when they change factions.
#9
Posted 31 December 2014 - 07:26 PM
Doent make a huge diff. A few days and their tag will be gone.
#10
Posted 31 December 2014 - 08:59 PM
Unit x worked hard to conquer those planets. They earned it, let their name be seen until owership changes. If mercinary group x took planet y it was their work that conquered it, no matter for which faction they were countracted out to. Faction A did not conquer the planet, it was the unit that did it.
#12
Posted 23 January 2015 - 01:30 PM
That would keep mercs units from jumping from IS to clan, unless they don't give a rip about losing their tag on the planets, I'm sure that is the point of the idea.
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