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Cw: Add Estimated Waiting Time.


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#1 SuperPignouf

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Posted 30 December 2014 - 10:09 AM

Hey,

Writing this after 15 minuts of waiting to defend a 60+/60+ planet (still waiting).

Please. God please add an estimated waiting time for each planet / side based on the waiting time of x previous players of your faction. That players counter is nice, but clearly not sufficient (15 minuts of waiting is not fun !).

Estimated waiting time would be NICE (because you would actually know you can go take a bath while waiting for a game) and would be FUN (because for some planets you would actually have enough time to go to the fraking moon then come back while waiting for your game).
Definitely a must have feature.

Ok it just reached 20 minuts, gonna play a normal game =)

Edited by SuperPignouf, 30 December 2014 - 10:09 AM.


#2 SuperPignouf

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Posted 30 December 2014 - 10:13 AM

A related feature would be to introduce only game modes which are at least remotely consistent with your available players base.

IMHO cutting such a relatively small community of players into a derpload of factions and into an other derpload of individual queues is complete non sense.

#3 Firewuff

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Posted 31 December 2014 - 07:31 PM

You cant estimant the waiting time as if the match maker cant make a game in theory you could be waiting forever if someone doesnt join who makes up the numbers. It will happen that while there are 60+ players they are all 12 man groups which means pugs and smaller groups never get a game.

Numbers are growing. Some times i hit a slow day. Other days i get 3 matches in under 1 min.

#4 Tarogato

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Posted 31 December 2014 - 07:53 PM

Estimating time is actually incredibly easy.

You need to fill in 12 spots. If you have less than 12 in your lobby, assume that the wait time is indefinite. For every multiple of 12 people that are in queue for that planet, add 11 minutes to your estimated wait time.


Examples:
If you filled 12 spots, and the total number of people in your queue is 23 or less, you get put in a match immediately. (if you're Attacking or Counter-attacking, this means a max 10-minute wait for the opposing team to form. If you're a defender (Hold Territory), then the match is already starting)

If you filled 12 spots, and the number of people in your queue is greater than 24 but less than 36, assume that you are part of the second team that is in line for a match. You must wait for the first team to get into a match (max 10 minute while they wait for defenders) and then wait out the 1-minute cooldown between matches before it kicks you into a game. Add to the the amount of time it takes for your own team to find an opposing team: total 21 minutes.

If the number of people in your queue is between 36 and 48, assume that you're the third team in line, so you must wait for the first two teams to get into a match (11-minute wait each) before you get put into a game. 32 minutes.

If the number of people is between 48 and 60, assume you're fourth, so it's 43 minutes.

If it's 60+, you're fifth, so it's 54 minutes. (or you may be ... seventh, but don't know it, so it's 76 minutes)


Basically, never enter a queue that has more than about 30 people in it, especially if they're more people on your side and fewer people on the opposing side. If there's more people on the opposing side, then your wait times are drastically reduced.

View PostSuperPignouf, on 30 December 2014 - 10:13 AM, said:

IMHO cutting such a relatively small community of players into a derpload of factions and into an other derpload of individual queues is complete non sense.
The problem is actually the opposite. There are too many people in queue for the same planet that you have to wait for them all to get in - it's a severe bottleneck that's put in place to prevent certain units from spamming 12-man groups and winning planets very easily in a short amount of time before Ceasefire.

Edited by Tarogato, 31 December 2014 - 08:02 PM.


#5 SuperPignouf

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Posted 01 January 2015 - 03:07 AM

Thanks for your explanation. In fact the core problem is that there are more guys waiting on your side of the queue than on the other side... So the plain simple solution is to simply put the exact size of both queues and when you're waiting, you should know what is your position is the queue, thus you get an estimated waiting time.

And btw, wouldnt it be possible to simply compute the average time that the X guys before you had to wait before entering a game ? I think that would also be a good estimated waiting time.

Edited by SuperPignouf, 01 January 2015 - 03:14 AM.






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