Edited by beleneagle, 26 July 2015 - 04:06 AM.
Should Not All Jj Mech's Be Capable Of The Same Mobility?
#1
Posted 25 July 2015 - 05:46 PM
#2
Posted 25 July 2015 - 06:59 PM
Also people would rage if the Direwolf suddenly started dodging their shots.
#3
Posted 25 July 2015 - 07:13 PM
Can you imagine what 8 tons of my Executioner's Class 1 Jump Jets could do for a medium mech?
#4
Posted 25 July 2015 - 07:21 PM
Tastian, on 25 July 2015 - 07:13 PM, said:
Can you imagine what 8 tons of my Executioner's Class 1 Jump Jets could do for a medium mech?
Can you say Rocket! Although it wouldn't look too good I'd bet.
Edited by beleneagle, 25 July 2015 - 07:22 PM.
#5
Posted 25 July 2015 - 09:13 PM
Elizander, on 25 July 2015 - 06:59 PM, said:
Also people would rage if the Direwolf suddenly started dodging their shots.
No... they couldn't. Yes you could make a limited diagonal turn in flight but that's just to calculate jump distance due to the limitations of playing on a hex grid, the mech in fact just flies straight to the end point of the jump and then quickly adjusts its facing through conventional turning.
#6
Posted 25 July 2015 - 09:19 PM
We have what we have in the name of balance, even if it is overdone for most weight classes right now
#7
Posted 25 July 2015 - 09:29 PM
I never understood how anyone could rationalize a 20 to 100 ton mech with the aerodynamics of a cinder block could / should flit about like a humming bird on jump-jets that are not providing flight as much as it is lifting it's mass and suspending it for a short duration.
I got my limits when it comes to suspending belief in this quirky fantasy universe!
Edited by DaZur, 25 July 2015 - 10:07 PM.
#8
Posted 25 July 2015 - 09:32 PM
We don't have that in Mech Warrior: Online. Larger mechs jump "slower/lower" than lighter ones. This is done to help balance the weight classes so the game is not simply a race to 100 tons.
The same way we have hill climbing adjustment per weight class. A lights 60kph is "worth more" than an assaults 60kph. This is done for the sake of balance.
#9
Posted 26 July 2015 - 12:34 AM
#10
Posted 26 July 2015 - 05:50 AM
#11
Posted 26 July 2015 - 06:00 AM
#12
Posted 26 July 2015 - 09:42 AM
#13
Posted 26 July 2015 - 10:11 AM
CapperDeluxe, on 26 July 2015 - 09:42 AM, said:
This.
PGI is just needlessly overcomplicating it and then having problems dealing with it.
#14
Posted 26 July 2015 - 10:22 AM
DaZur, on 25 July 2015 - 09:29 PM, said:
I never understood how anyone could rationalize a 20 to 100 ton mech with the aerodynamics of a cinder block could / should flit about like a humming bird on jump-jets that are not providing flight as much as it is lifting it's mass and suspending it for a short duration.
I got my limits when it comes to suspending belief in this quirky fantasy universe!
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