XL engine on a hunchback
#1
Posted 05 July 2012 - 11:32 PM
(I'm trying to make an effective hunter-killer design. XL engines are looking interesting, but I'm not sure whether a hunchback can deal with having one. Anyone have experience or insight in this?)
#2
Posted 05 July 2012 - 11:34 PM
#4
Posted 05 July 2012 - 11:39 PM
I'll put them on heavies and assaults sometimes if I have a specific build I'm trying to do. Heavies and assaults are usually much more durable, easier to hit, so the enemy is probably going to be a lot better about hitting your CT, and a few cursory shots to your side aren't going to make a difference. Of course, in a slow medium like the HBK, I suppose the same argument could be applied.
What are the other parameters of the configuration you're hoping to achieve?
EDIT:
Psh, you don't need to play the beta and/or break an NDA for a good round of "let's play supposition".
Edited by William Petersen, 05 July 2012 - 11:40 PM.
#5
Posted 05 July 2012 - 11:41 PM
#6
Posted 05 July 2012 - 11:57 PM
#7
Posted 05 July 2012 - 11:57 PM
#8
Posted 06 July 2012 - 12:03 AM
Nik Van Rhijn, on 05 July 2012 - 11:41 PM, said:
Well you could go faster without an XL but you'd have to get rid of that AC/20, maybe downgrade to a AC/10 or 5 (possibly Ultra AC/5 or LB-X AC/10.) Then you would just have to factor if the speed is worth the cost in firepower.
#9
Posted 06 July 2012 - 12:10 AM
William Petersen, on 05 July 2012 - 11:39 PM, said:
Psh, you don't need to play the beta and/or break an NDA for a good round of "let's play supposition".
Oh absaloutely, I agree with that. It's just we can only give estimates to help people have an idea of what to expect but not to feel like this will 100% work out in game that way.
#10
Posted 06 July 2012 - 12:14 AM
1) moves your engine criticals to your side torsos, therefore you might die faster due to generally lighter armor in the RT/LT than the CT. once that armor is gone and you take a hit to the engine its over.
2) if you're not a heavy or assault mech, you might actually need that room that is now dedicated to engine space. especially if you're a mech like the hunchback which puts an assault mech's weapon in your torso.
#11
Posted 06 July 2012 - 12:17 AM
Not saying it is a bad idea, i certainly like speedy things. But it does not come without disadvantages... especially on a mech designed like the hunchback with pronounced side-torso areas.
Edit: Broceratops was faster.
Edited by Feindfeuer, 06 July 2012 - 12:18 AM.
#12
Posted 06 July 2012 - 12:29 AM
#13
Posted 06 July 2012 - 01:09 AM
Nay.
XL's are liability on brawlers.
unless you're overhauling your mech's intention completely, i.e. using it as a ranged platform.
#14
Posted 06 July 2012 - 01:35 AM
#15
Posted 06 July 2012 - 01:42 AM
8/12/8 with a center-mounter PPC and two medium lasers, then through trial and error decide what is better - extra armour and using the movement time to wait out heat, extra heatsinks, or (maybe I guess...) extra speed.
Edited by OJ191, 06 July 2012 - 01:43 AM.
#16
Posted 06 July 2012 - 01:51 AM
If you can...then i would put an XL in a Hunch, and have 2 AC 20s
Going crazy Hunch IIC would be awesome...which is why it probably wont be possible
#17
Posted 06 July 2012 - 01:55 AM
#18
Posted 06 July 2012 - 02:07 AM
Ebynfel, on 06 July 2012 - 01:55 AM, said:
IN the other hand would be a hatchet (fingers crossed) and you would be one step closer to Yin Lo Wang
#19
Posted 06 July 2012 - 03:33 AM
an ac-10/lb-x/guass rifle will fit tho
and you can place case and all the ammo in other side torso tho and not worry about any cross feed issues
{in the case of guass you can fit it abs 1/2ton of CASE w/ an xl
the hunchy's 1 of the few mechs w/ known stock hardpionts so you can explore its changable loadout as a starter mech
now if you want go fast enough to make it harder to be hit then you need an xl all so allows you to add max standerd armer wtch off sets the risks of an xl on a med mech.
max armer and the extra speed afforded from the xl offsets the negative side affects of the xl
IE:your new walk speed gives you the same bonus as your old run speed and th new max speed puts you in the next stage of speed bonus for being shot at.
most assualts will never excead 60 kph max speed and ar much ezer to hit then a locusts walking speep that's only 80 kph.
i find the hole argument of an xl on a brawler hunchy overrated as if you lose the torsos on a hunchy you only have the head mounted small laser left to fight with{if you didnt remove it from stock loadout to begin with}
add the fact that you cant fit the ac-20 with xl and its a muted piont!
soo if if you want to run an non ac20 hunchy{say guass} it works just fine.
as the extra speed and max armer lets you dictate the range war to most other mechs.
hope this helps you m8
sincerly the"hangman"
#20
Posted 06 July 2012 - 03:35 AM
Now a faster Hunchie with a longer range, that could shake things up a bit. But it would all but require a firepower downgrade.
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