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Better Way To Integrate Qp With Fp


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Poll: QP/FP integration (6 member(s) have cast votes)

Does a Campaign mode sound good?

  1. yes (5 votes [83.33%] - View)

    Percentage of vote: 83.33%

  2. no (1 votes [16.67%] - View)

    Percentage of vote: 16.67%

  3. needs work (please explain) (0 votes [0.00%])

    Percentage of vote: 0.00%

Sequential drop decks?

  1. yes (4 votes [66.67%] - View)

    Percentage of vote: 66.67%

  2. no (2 votes [33.33%] - View)

    Percentage of vote: 33.33%

  3. needs work (explain) (0 votes [0.00%])

    Percentage of vote: 0.00%

8 vs. 8?

  1. yes (4 votes [66.67%] - View)

    Percentage of vote: 66.67%

  2. no (2 votes [33.33%] - View)

    Percentage of vote: 33.33%

8 minute rounds?

  1. yes (4 votes [66.67%] - View)

    Percentage of vote: 66.67%

  2. no, should be longer (2 votes [33.33%] - View)

    Percentage of vote: 33.33%

  3. no, should be shorter (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 Hotthedd

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Posted 12 September 2016 - 04:38 AM

PGI has stated their intention to use Quick play maps with drop decks into Faction play.

This suggestion would be to make the mode different than QP with re-spawns (like FP) but use the existing framework of the game.

There are 4 'mechs in a drop deck.
There are 4 types of QP modes.

Why not make it a Campaign?

Suggestion:
Player picks a 4 'mech drop deck. (i.e. Light/Medium/Heavy/Assault)
The mode is played in 4 rounds. (i.e. Skirmish/Conquest/Domination/Assault)
The player can pick any 'mech in any order.
All 4 battles occur on the same map.
The team that wins 3+ battles wins a tile. (2-2 draws are possible)

But QP is supposed to be QUICK, so what do we do about that?
1. Make Campaign battles 8 vs. 8
2. Shorten the timer to 8 minutes (total game time 32 minutes + mech selection time)

This would give players 4 very different options:
1. Standard QP (12 vs. 12, no re-spawn)
2. Scouting FP (4 vs. 4, no re-spawn)
3. Campaign FP (8 vs. 8, sequential drop deck)
4. Invasion FP (12 vs. 12, re-spawn drop deck)

#2 Seddrik

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Posted 16 September 2016 - 05:09 AM

Too much is already present that slows the game drop rate and divides the player base.


8v8 (instead of 12v12) might speed up drop rates. But I suspect people would complain.

They also need to stop adding frivolous doodads to maps. We don't need a bazillion trees and birds and graphically draining/fps dropping stuff.

While it looks great.... it makes the player base struggle to keep up with the FPS demand.

I've noticed on maps I never used to lag on, after they upgraded them.... I have times when I do lag now.

Keep the game playable and faster paced, PGI.

Keep it straight up mech smashing fun.





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