As a result, you can't really showcase the transition from luster to dull when undergoing heat treatment. Thus, the color pattern looks more like strange color rings than an effect.
Now, for Scorch, the fix seems to be easy.
1: Extend the effect to the whole body
2: Add metallic shine to the rest of the body as a special paint.
Which is my main point for today, in that, why isn't metallic shine or by extension, any other effect you can think of, added as additional purchasable option for color customization?
Now, we know the metallic shine effect is do-able. Because it's applies very strongly to the Jade Falcon pattern and to a less degree, the Wolf pattern. So the capability is there.
What I am proposing, is to separate effect from actual patterns. Cause, even with Jade Falcon and Wolf pattern, some people (like me) like the stripes or blocks, but absolutely hate the shiny effect.
So then, just restructure the color customization from 2 tabs: color and pattern,
to 3 tabs: color, effect, and pattern
And different effects, like I described, are basically Photoshop filters that you can apply.
So, metallic, rust, glass, fuzzy, shingles, etc etc.
And make them mech variant specific for ~500 MCs (like patterns, but half, because it's not as complicated). I would totally dish out money for them.
So how about it PGI, give this a try?
Edited by razenWing, 20 February 2017 - 12:37 PM.