Lost More Progress Than Current Build
#1
Posted 25 April 2017 - 01:11 PM
#2
Posted 25 April 2017 - 01:23 PM
#3
Posted 25 April 2017 - 01:27 PM
#4
Posted 25 April 2017 - 01:29 PM
#5
Posted 25 April 2017 - 02:03 PM
HerbieTheCar, on 25 April 2017 - 01:11 PM, said:
You are looking at something wrong. The refund is very generous. I am actually able to Master more Mechs under the current system than the old.
#6
Posted 25 April 2017 - 02:14 PM
What does that matter if the values you get your boosts to when spending the 91 points cannot get the mech back to where it was in terms of things like speed, mobility, armor, velocity, range, electronics, etc etc.
Unless I'm missing something, it seems to me this system is just forcing us to take buffs to the mech we may not want, eating up our points and leaving us with a build that is inferior to our current builds.
Edited by Sauron, 25 April 2017 - 02:14 PM.
#7
Posted 25 April 2017 - 02:20 PM
HerbieTheCar, on 25 April 2017 - 01:27 PM, said:
51 SP should be enough to master your Locust back to the same level it was before. You can then use further SP to master it beyond what it was before. If you had modules on your locust you would also get some SP from that to further master your Locust.
#8
Posted 25 April 2017 - 03:09 PM
Source Mystic, on 25 April 2017 - 03:00 PM, said:
Sure if you are happy with a acceleration deacceleration quirk of 25. Great job pgi gutting lights once again.
Under the new system you are not even getting what you did in the old all quarks have been nerfed.
I have not tested it myself yet but I too was looking over many IS mech quirks, specifically the locusts. They are losing I think all quirks of that nature but I was under the assumption that they gained that mobility back into the chassis?
Losing 50%?? or more acceleration / other mobility quirks on a light is going to be horrible!
#9
Posted 25 April 2017 - 03:15 PM
For example:
10.0 acceleration + 50% quirk = 15.0 acceleration
14.0 acceleration + 10% quirk = 15.4 acceleration.
You will need to check the mobility changes combined with the new chassis / engine changes. Try it out.
#10
Posted 25 April 2017 - 05:51 PM
Savage Wolf, on 25 April 2017 - 02:20 PM, said:
But I do not want 51 SP, I want 91 like they promised if I have mastered a mech? That's 40 SP I'm not getting to spec out my mech and will cost me more c-bills later on in the future. What's the point of the skill tree if it will just keep everything at status quo? Isn't the point of the skill tree system to help the game flow better and actually improve it? If it doesn't improve anything, then why are we and PGI wasting time on this instead of much-needed optimization, matchmaking system, and fixing existing bugs?
#11
Posted 25 April 2017 - 05:55 PM
http://imgur.com/ZAT6FB3
Edited by HerbieTheCar, 25 April 2017 - 05:57 PM.
#12
Posted 25 April 2017 - 06:02 PM
Also keep in mind the image on the PTS could be older than current live. When exactly did you master that specific locust? in the last few days? Weeks? Months? Years?
My 1 mastered locust has 91 SP and my two lucsts that is not mastered has less.
Edited by ForceUser, 25 April 2017 - 06:04 PM.
#13
Posted 25 April 2017 - 06:27 PM
#14
Posted 25 April 2017 - 06:51 PM
HerbieTheCar, on 25 April 2017 - 06:27 PM, said:
Yea that's probably it. My vipers are all still in their old configs I had them in before the easter weekend and do not reflect their current mastery level. Every other mech that's older than that is correlating though I havn't checked every single one of my 176 mechs.
This is very common thing I've experienced with Eve Online's test server. The chars are sometimes months out of date.
Edited by ForceUser, 25 April 2017 - 06:52 PM.
#15
Posted 25 April 2017 - 09:17 PM
HerbieTheCar, on 25 April 2017 - 05:51 PM, said:
It does improve things. Now you can customize and you further improve your mechs. And you got about the same as you got before to start from.
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