Edited by David Makurai, 04 July 2017 - 01:52 AM.
Heavy Gauss
#1
Posted 04 July 2017 - 12:35 AM
#2
Posted 04 July 2017 - 01:16 AM
#3
Posted 04 July 2017 - 01:52 AM
#4
Posted 04 July 2017 - 02:09 AM
Its a big bomb which you need to strap to side torso. This alone should make you never consider brawling with it.
#5
Posted 04 July 2017 - 02:17 AM
#6
Posted 04 July 2017 - 03:28 AM
Edited by MustrumRidcully, 04 July 2017 - 03:28 AM.
#7
Posted 04 July 2017 - 03:56 AM
If you want to make HGR usable whatsoever - it should be 10 crits, so it could be equipped with LFE or in arm. MWO is no TT, and we don't have crit splitting, so there is no reason to keep 11 crit size. Like no reason at all.
#8
Posted 04 July 2017 - 04:09 AM
Zigmund Freud, on 04 July 2017 - 03:56 AM, said:
If you want to make HGR usable whatsoever - it should be 10 crits, so it could be equipped with LFE or in arm. MWO is no TT, and we don't have crit splitting, so there is no reason to keep 11 crit size. Like no reason at all.
It cant be used in arm even if its 1 crit.
Thats the special rule for hgr.
Edited by davoodoo, 04 July 2017 - 04:11 AM.
#9
Posted 04 July 2017 - 04:15 AM
you want to fix something, like all the missile systems, or the way too hot hlasers.
Edited by LordNothing, 04 July 2017 - 04:17 AM.
#10
Posted 04 July 2017 - 06:19 AM
#11
Posted 04 July 2017 - 01:08 PM
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