Arugela, on 18 April 2020 - 08:17 AM, said:
Haven't played in years. Put this together for the KDK-1. Might be more interesting on the jump jet variation though. It uses all new weapons.
https://mwo.smurfy-n...bd4857c238e361b
Maximizes the medium weapons slots and the new ATM-12's and has a guass... Decent range and close range weapons. How would this play out now?
1. Heavy med lasers have ghost heat group of 4. You would need to stagger 9 lasers into 3 groups just to fire, and then add burn time to the equation.
2. ATM is close range weapon, and you trying to play it on huge paper-thin assault without speed or maneveraubility. It will end poorly.
3. Your heat management is complete ****. 4 lasers in one group will heat you up to ~50%, and ATM also very hot weapon.
4. Not enough ammo for ATM.
5. Gauss rifle is completly out of place in this build.